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https://github.com/misskey-dev/misskey.git
synced 2026-05-13 14:05:35 +02:00
fix
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@@ -1090,6 +1090,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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options: args.options,
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model,
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id: args.id,
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timer: this.timer, // TODO: 家具が撤去された後も動作し続けるのをどうにかする
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stickyMarkerMeshUpdated: (mesh) => {
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// TODO
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//// stickyな子の位置を更新
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@@ -6,6 +6,7 @@
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import * as BABYLON from '@babylonjs/core';
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import type { RoomEngine } from './engine.js';
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import type { ModelManager } from './utility.js';
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import type { Timer } from '../utility.js';
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// babylonのドメイン知識は持たない
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export type RoomStateObject<Options = any> = {
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@@ -105,6 +106,7 @@ export type ObjectDef<OpSc extends OptionsSchema = OptionsSchema> = {
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options: Readonly<GetOptionsSchemaValues<OpSc>>;
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model: ModelManager;
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id: string;
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timer: Timer;
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stickyMarkerMeshUpdated?: (mesh: BABYLON.Mesh) => void;
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}) => RoomObjectInstance<GetOptionsSchemaValues<OpSc>> | Promise<RoomObjectInstance<GetOptionsSchemaValues<OpSc>>>; // TODO: createInstanceをasyncにするのではなく、別にreadyみたいなものを返させる
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};
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@@ -34,7 +34,7 @@ export const tabletopDigitalClock = defineObject({
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},
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placement: 'top',
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hasCollisions: false,
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createInstance: ({ root, room, options, model, scene }) => {
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createInstance: ({ root, room, options, model, scene, timer }) => {
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0, cm(3), cm(1)), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = root;
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light.intensity = 0.01 * WORLD_SCALE * WORLD_SCALE;
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@@ -100,7 +100,8 @@ export const tabletopDigitalClock = defineObject({
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applyBodyColor();
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applyLcdColor();
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room.timer.setInterval(() => {
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// TODO: 家具が撤去された後も呼ばれ続けるのをどうにかする
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timer.setInterval(() => {
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const onMeshes = get7segMeshesOfCurrentTime(segmentMeshes);
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for (const mesh of Object.values(segmentMeshes)) {
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@@ -22,7 +22,7 @@ export const wallClock = defineObject({
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},
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placement: 'side',
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hasCollisions: false,
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createInstance: ({ room, root, options, model }) => {
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createInstance: ({ room, timer, options, model }) => {
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const hourHand = model.findMesh('HandH');
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const minuteHand = model.findMesh('HandM');
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@@ -39,7 +39,8 @@ export const wallClock = defineObject({
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return {
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onInited: () => {
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room.timer.setInterval(() => {
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// TODO: 家具が撤去された後も呼ばれ続けるのをどうにかする
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timer.setInterval(() => {
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const now = new Date();
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const hours = now.getHours() % 12;
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const minutes = now.getMinutes();
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@@ -6,7 +6,7 @@
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import * as BABYLON from '@babylonjs/core';
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import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic.js';
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import { GridMaterial } from '@babylonjs/materials';
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import { camelToKebab, WORLD_SCALE, cm, getMeshesBoundingBox } from '../utility.js';
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import { camelToKebab, WORLD_SCALE, cm, getMeshesBoundingBox, Timer } from '../utility.js';
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import { getObjectDef } from './object-defs.js';
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import { SYSTEM_MESH_NAMES, ModelManager } from './utility.js';
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import type { RoomObjectInstance } from './object.js';
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@@ -32,6 +32,7 @@ export class RoomObjectPreviewEngine {
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private envMapIndoor: BABYLON.CubeTexture;
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private roomLight: BABYLON.SpotLight;
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private zGridPreviewPlane: BABYLON.Mesh;
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private timerForEachObject: Timer | null = null;
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private fps = 60;
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constructor(options: {
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@@ -219,6 +220,11 @@ export class RoomObjectPreviewEngine {
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}
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});
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if (this.timerForEachObject != null) {
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this.timerForEachObject.dispose();
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}
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this.timerForEachObject = new Timer();
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const objectInstance = await def.createInstance({
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room: null,
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scene: this.scene,
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@@ -226,6 +232,7 @@ export class RoomObjectPreviewEngine {
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options: args.options,
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model,
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id: args.id,
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timer: this.timerForEachObject,
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});
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objectInstance.onInited?.();
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@@ -245,6 +252,9 @@ export class RoomObjectPreviewEngine {
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}
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public destroy() {
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if (this.timerForEachObject != null) {
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this.timerForEachObject.dispose();
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}
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this.engine.dispose();
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}
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}
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