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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 15:15:45 +02:00
This commit is contained in:
syuilo
2026-04-20 20:19:18 +09:00
parent f04799a4f5
commit b21ad59db3
8 changed files with 6 additions and 8 deletions

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@@ -103,7 +103,6 @@ export const OBJECT_DEFS = [
beamLamp,
bed,
blind,
book,
books,
boxWallShelf,
cactusS,
@@ -184,7 +183,6 @@ export const OBJECT_DEFS = [
woodRingFloorLamp,
woodRingsPendantLight,
woodSoundAbsorbingPanel,
debugHipoly,
];
export function getObjectDef(type: string): typeof OBJECT_DEFS[number] {

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@@ -33,7 +33,7 @@ export const tv = defineObject({
placement: 'top',
hasCollisions: true,
hasTexture: true,
createInstance: ({ options, room, model, scene }) => {
createInstance: ({ options, room, model, scene, timer }) => {
const matrix = model.root.getWorldMatrix(true);
const scale = new BABYLON.Vector3();
matrix.decompose(scale);
@@ -52,7 +52,7 @@ export const tv = defineObject({
const screenMaterial = model.findMaterial('__X_SCREEN__');
const { dispose: disposeTv } = initTv(room, screenMesh);
const { dispose: disposeTv } = initTv(scene, screenMesh, timer);
//const videoTexture = new BABYLON.VideoTexture('', 'http://syu-win.local:3000/files/97986924-b99e-4fe1-993d-9caf010cca59', room.scene, false, true); ;
//screenMaterial.emissiveTexture = videoTexture;

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@@ -4,7 +4,7 @@
*/
import * as BABYLON from '@babylonjs/core';
import { applyMorphTargetsToMesh, cm, getPlaneUvIndexes } from '../utility.js';
import { applyMorphTargetsToMesh, cm, getPlaneUvIndexes, Timer } from '../utility.js';
import type { RoomEngine } from './engine.js';
export const SYSTEM_MESH_NAMES = ['__TOP__', '__SIDE__', '__PICK__', '__COLLISION__'];
@@ -104,14 +104,14 @@ const TV_PROGRAMS = {
timeline: [index: number, duration: number][];
}>;
export function initTv(room: RoomEngine, screenMesh: BABYLON.Mesh) {
export function initTv(scene: BABYLON.Scene, screenMesh: BABYLON.Mesh, timer: Timer) {
const tvProgramId = 'shopping';
const tvProgram = TV_PROGRAMS[tvProgramId];
const tvScreenMaterial = screenMesh.material as BABYLON.PBRMaterial;
tvScreenMaterial.albedoColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.ambientColor = new BABYLON.Color3(0, 0, 0);
tvScreenMaterial.roughness = 1;
tvScreenMaterial.emissiveTexture = new BABYLON.Texture(`/client-assets/room/tv/${tvProgramId}/${tvProgramId}.png`, room.scene, false, false);
tvScreenMaterial.emissiveTexture = new BABYLON.Texture(`/client-assets/room/tv/${tvProgramId}/${tvProgramId}.png`, scene, false, false);
tvScreenMaterial.emissiveTexture.level = 1.0;
tvScreenMaterial.emissiveColor = new BABYLON.Color3(0.5, 0.5, 0.5);
@@ -147,7 +147,7 @@ export function initTv(room: RoomEngine, screenMesh: BABYLON.Mesh) {
uvs[uvIndexes[3] + 1] = dy;
screenMesh.updateVerticesData(BABYLON.VertexBuffer.UVKind, uvs);
room.timer.setTimeout(() => {
timer.setTimeout(() => {
applyTvTexture((tlIndex + 1) % tvProgram.timeline.length);
}, duration);
};