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misskey/packages/frontend/src/world/room/objects/tv.ts
syuilo b21ad59db3 wip
2026-04-20 20:19:18 +09:00

102 lines
2.8 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject } from '../object.js';
import { initTv } from '../utility.js';
import { cm, WORLD_SCALE } from '@/world/utility.js';
export const tv = defineObject({
id: 'tv',
name: 'TV',
options: {
schema: {
bodyColor: {
type: 'color',
label: 'Body color',
},
screenBrightness: {
type: 'range',
label: 'Screen brightness',
min: 0,
max: 1,
step: 0.01,
},
},
default: {
bodyColor: [0, 0, 0],
screenBrightness: 0.5,
},
},
placement: 'top',
hasCollisions: true,
hasTexture: true,
createInstance: ({ options, room, model, scene, timer }) => {
const matrix = model.root.getWorldMatrix(true);
const scale = new BABYLON.Vector3();
matrix.decompose(scale);
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(30) / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
light.parent = model.root;
light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
light.range = cm(150);
light.radius = cm(40);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
const screenMesh = model.findMesh('__TV_SCREEN__');
screenMesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
model.bakeExcludeMeshes = [screenMesh];
const screenMaterial = model.findMaterial('__X_SCREEN__');
const { dispose: disposeTv } = initTv(scene, screenMesh, timer);
//const videoTexture = new BABYLON.VideoTexture('', 'http://syu-win.local:3000/files/97986924-b99e-4fe1-993d-9caf010cca59', room.scene, false, true); ;
//screenMaterial.emissiveTexture = videoTexture;
//videoTexture.video.muted = true;
//videoTexture.video.volume = 0;
//videoTexture.video.loop = true;
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
light.intensity = (7 * b) * WORLD_SCALE * WORLD_SCALE;
};
applyScreenBrightness();
//const updateUv = createPlaneUvMapper(screenMesh);
//const applyFit = () => {
// const tex = screenMaterial.emissiveTexture;
// if (tex == null) return;
// const srcAspect = 16 / 9;
// const targetAspect = 16 / 9;
// updateUv(srcAspect, targetAspect, 'cover');
// model.updated();
//};
//applyFit();
const bodyMaterial = model.findMaterial('__X_BODY__');
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
return {
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'bodyColor': applyBodyColor(); break;
case 'screenBrightness': applyScreenBrightness(); break;
}
},
interactions: {},
};
},
});