mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-05-13 14:05:35 +02:00
wip
This commit is contained in:
@@ -810,8 +810,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
|
||||
merged.setParent(subRoot);
|
||||
merged.name = 'preMerged';
|
||||
|
||||
// freezeするとbabylon 9.3.2以降、snapshot rendering + clustered lighting + selection outlineの組み合わせでなんかレンダリングがグリッチする
|
||||
//merged.material.freeze();
|
||||
merged.material.freeze();
|
||||
// subMaterialまでfreezeするとbabylon 9.3.2以降、snapshot rendering + clustered lighting + selection outlineの組み合わせでなんかレンダリングがグリッチする
|
||||
//if (merged.material instanceof BABYLON.MultiMaterial) {
|
||||
// for (const subMat of merged.material.subMaterials) {
|
||||
// subMat.freeze();
|
||||
|
||||
@@ -306,13 +306,15 @@ export class ModelManager {
|
||||
|
||||
const merged = BABYLON.Mesh.MergeMeshes(toMerge, true, false, undefined, false, true);
|
||||
merged.parent = this.root;
|
||||
// freezeするとbabylon 9.3.2以降、snapshot rendering + clustered lighting + selection outlineの組み合わせでなんかレンダリングがグリッチする
|
||||
//merged.material.freeze();
|
||||
|
||||
merged.material.freeze();
|
||||
// subMaterialまでfreezeするとbabylon 9.3.2以降、snapshot rendering + clustered lighting + selection outlineの組み合わせでなんかレンダリングがグリッチする
|
||||
//if (merged.material instanceof BABYLON.MultiMaterial) {
|
||||
// for (const subMat of merged.material.subMaterials) {
|
||||
// (subMat as BABYLON.PBRMaterial).freeze();
|
||||
// }
|
||||
//}
|
||||
|
||||
merged.freezeWorldMatrix();
|
||||
merged.metadata = { ...this.root.metadata };
|
||||
if (!this.hasTexture) merged.convertToUnIndexedMesh();
|
||||
|
||||
Reference in New Issue
Block a user