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Update engine.ts
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@@ -1250,7 +1250,7 @@ export class RoomEngine {
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}
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private highlightMeshes(meshes: BABYLON.AbstractMesh[]) {
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this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose
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this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose https://forum.babylonjs.com/t/selectionoutlinelayer-doubles-the-number-of-draw-calls-despite-having-no-selection/63084
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this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene);
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this.selectionOutlineLayer.addSelection(meshes);
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}
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