diff --git a/packages/frontend/src/utility/room/engine.ts b/packages/frontend/src/utility/room/engine.ts index 2adbf89fe7..0ab701e8ac 100644 --- a/packages/frontend/src/utility/room/engine.ts +++ b/packages/frontend/src/utility/room/engine.ts @@ -1250,7 +1250,7 @@ export class RoomEngine { } private highlightMeshes(meshes: BABYLON.AbstractMesh[]) { - this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose + this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose https://forum.babylonjs.com/t/selectionoutlinelayer-doubles-the-number-of-draw-calls-despite-having-no-selection/63084 this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene); this.selectionOutlineLayer.addSelection(meshes); }