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Update env.ts
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@@ -124,7 +124,7 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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shadowGeneratorForRoomLight.usePercentageCloserFiltering = true;
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shadowGeneratorForRoomLight.filteringQuality = BABYLON.ShadowGenerator.QUALITY_HIGH;
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if (this.engine.graphicsQuality <= GRAPHICS_QUALITY.MEDIUM) {
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shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60;
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shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60; // 効いてなさそう babylonのバグ?
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}
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//shadowGeneratorForRoomLight.useContactHardeningShadow = true;
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//shadowGeneratorForRoomLight.contactHardeningLightSizeUVRatio = 0.01;
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@@ -143,7 +143,7 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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shadowGeneratorForSunLight.usePercentageCloserFiltering = true;
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shadowGeneratorForSunLight.usePoissonSampling = true;
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if (this.engine.graphicsQuality <= GRAPHICS_QUALITY.MEDIUM) {
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shadowGeneratorForSunLight.getShadowMap().refreshRate = 60;
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shadowGeneratorForSunLight.getShadowMap().refreshRate = 60; // 効いてなさそう babylonのバグ?
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}
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this.shadowGenerators.push(shadowGeneratorForSunLight);
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}
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