diff --git a/packages/frontend/src/world/room/env.ts b/packages/frontend/src/world/room/env.ts index 8e5e64797f..bfbc8ff9b1 100644 --- a/packages/frontend/src/world/room/env.ts +++ b/packages/frontend/src/world/room/env.ts @@ -124,7 +124,7 @@ export class SimpleEnvManager extends EnvManager { shadowGeneratorForRoomLight.usePercentageCloserFiltering = true; shadowGeneratorForRoomLight.filteringQuality = BABYLON.ShadowGenerator.QUALITY_HIGH; if (this.engine.graphicsQuality <= GRAPHICS_QUALITY.MEDIUM) { - shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60; + shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60; // 効いてなさそう babylonのバグ? } //shadowGeneratorForRoomLight.useContactHardeningShadow = true; //shadowGeneratorForRoomLight.contactHardeningLightSizeUVRatio = 0.01; @@ -143,7 +143,7 @@ export class SimpleEnvManager extends EnvManager { shadowGeneratorForSunLight.usePercentageCloserFiltering = true; shadowGeneratorForSunLight.usePoissonSampling = true; if (this.engine.graphicsQuality <= GRAPHICS_QUALITY.MEDIUM) { - shadowGeneratorForSunLight.getShadowMap().refreshRate = 60; + shadowGeneratorForSunLight.getShadowMap().refreshRate = 60; // 効いてなさそう babylonのバグ? } this.shadowGenerators.push(shadowGeneratorForSunLight); }