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Update randomBooks.ts
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@@ -108,7 +108,7 @@ export const randomBooks = defineObject({
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mesh.rotation = new BABYLON.Vector3(0, randomRange(-0.15, 0.15), Math.PI / 2);
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mesh.position.x = (heightCm / 2) / WORLD_SCALE;
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mesh.position.y = (accumulatedPos + (thicknessCm / 2)) / WORLD_SCALE;
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mesh.position.z = widthCm / 2 / WORLD_SCALE;
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//mesh.position.z = widthCm / 2 / WORLD_SCALE;
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} else {
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mesh.position.x = (accumulatedPos + (thicknessCm / 2)) / WORLD_SCALE;
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mesh.position.z = widthCm / 2 / WORLD_SCALE;
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