1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 14:05:35 +02:00

Update previewEngine.ts

This commit is contained in:
syuilo
2026-04-23 16:50:54 +09:00
parent 10926e5525
commit 4c659c3129

View File

@@ -256,17 +256,11 @@ export class RoomObjectPreviewEngine {
if (mesh.material) {
if (mesh.material instanceof BABYLON.MultiMaterial) {
for (const subMat of mesh.material.subMaterials) {
if ((subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
(subMat as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
}
(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
(subMat as BABYLON.PBRMaterial).useGLTFLightFalloff = true; // Clustered Lightingではphysical falloffを持つマテリアルはアーチファクトが発生する https://doc.babylonjs.com/features/featuresDeepDive/lights/clusteredLighting/#materials-with-a-physical-falloff-may-cause-artefacts
(subMat as BABYLON.PBRMaterial).anisotropy.isEnabled = false; // なんかきれいにレンダリングされないため
}
} else {
if ((mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
(mesh.material as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
}
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
(mesh.material as BABYLON.PBRMaterial).useGLTFLightFalloff = true; // Clustered Lightingではphysical falloffを持つマテリアルはアーチファクトが発生する https://doc.babylonjs.com/features/featuresDeepDive/lights/clusteredLighting/#materials-with-a-physical-falloff-may-cause-artefacts
(mesh.material as BABYLON.PBRMaterial).anisotropy.isEnabled = false; // なんかきれいにレンダリングされないため