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Update utility.ts
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@@ -278,8 +278,9 @@ export class ModelManager {
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if (newMesh.morphTargetManager != null && newMesh.morphTargetManager.numTargets > 0) {
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hasMorphTarget = true;
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applyMorphTargetsToMesh(newMesh);
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newMesh.morphTargetManager?.dispose();
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newMesh.morphTargetManager = null;
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// 消すと選択解除した後に再度選択した時にエンジンがクラッシュする
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//newMesh.morphTargetManager?.dispose();
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//newMesh.morphTargetManager = null;
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}
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if (newMesh.parent === this.root) {
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newMesh.parent = null;
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@@ -313,8 +314,9 @@ export class ModelManager {
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const merged = BABYLON.Mesh.MergeMeshes(toMerge, true, false, undefined, false, true);
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merged.parent = this.root;
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merged.morphTargetManager?.dispose();
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merged.morphTargetManager = null;
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// 消すと選択解除した後に再度選択した時にエンジンがクラッシュする
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//merged.morphTargetManager?.dispose();
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//merged.morphTargetManager = null;
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if (!hasMorphTarget) { // https://forum.babylonjs.com/t/is-it-intentional-that-morph-targets-do-not-work-on-meshes-with-frozen-materials/63252
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merged.material.freeze();
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