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misskey/packages/frontend/src/utility/image-effector/fxs/polkadot.ts
syuilo cd9322a824 feat(frontend): 画像編集機能 (#16121)
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2025-06-03 19:18:29 +09:00

152 lines
4.1 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
const float PI = 3.141592653589793;
const float TWO_PI = 6.283185307179586;
const float HALF_PI = 1.5707963267948966;
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
uniform float u_angle;
uniform float u_scale;
uniform float u_major_radius;
uniform float u_major_opacity;
uniform float u_minor_divisions;
uniform float u_minor_radius;
uniform float u_minor_opacity;
uniform vec3 u_color;
out vec4 out_color;
void main() {
vec4 in_color = texture(in_texture, in_uv);
float x_ratio = max(in_resolution.x / in_resolution.y, 1.0);
float y_ratio = max(in_resolution.y / in_resolution.x, 1.0);
float angle = -(u_angle * PI);
vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio);
vec2 rotatedUV = vec2(
centeredUv.x * cos(angle) - centeredUv.y * sin(angle),
centeredUv.x * sin(angle) + centeredUv.y * cos(angle)
);
float major_modX = mod(rotatedUV.x, (1.0 / u_scale));
float major_modY = mod(rotatedUV.y, (1.0 / u_scale));
float major_threshold = ((u_major_radius / 2.0) / u_scale);
if (
length(vec2(major_modX, major_modY)) < major_threshold ||
length(vec2((1.0 / u_scale) - major_modX, major_modY)) < major_threshold ||
length(vec2(major_modX, (1.0 / u_scale) - major_modY)) < major_threshold ||
length(vec2((1.0 / u_scale) - major_modX, (1.0 / u_scale) - major_modY)) < major_threshold
) {
out_color = vec4(
mix(in_color.r, u_color.r, u_major_opacity),
mix(in_color.g, u_color.g, u_major_opacity),
mix(in_color.b, u_color.b, u_major_opacity),
in_color.a
);
return;
}
float minor_modX = mod(rotatedUV.x, (1.0 / u_scale / u_minor_divisions));
float minor_modY = mod(rotatedUV.y, (1.0 / u_scale / u_minor_divisions));
float minor_threshold = ((u_minor_radius / 2.0) / (u_minor_divisions * u_scale));
if (
length(vec2(minor_modX, minor_modY)) < minor_threshold ||
length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, minor_modY)) < minor_threshold ||
length(vec2(minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold ||
length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold
) {
out_color = vec4(
mix(in_color.r, u_color.r, u_minor_opacity),
mix(in_color.g, u_color.g, u_minor_opacity),
mix(in_color.b, u_color.b, u_minor_opacity),
in_color.a
);
return;
}
out_color = in_color;
}
`;
export const FX_polkadot = defineImageEffectorFx({
id: 'polkadot' as const,
name: i18n.ts._imageEffector._fxs.polkadot,
shader,
uniforms: ['angle', 'scale', 'major_radius', 'major_opacity', 'minor_divisions', 'minor_radius', 'minor_opacity', 'color'] as const,
params: {
angle: {
type: 'number' as const,
default: 0,
min: -1.0,
max: 1.0,
step: 0.01,
},
scale: {
type: 'number' as const,
default: 3.0,
min: 1.0,
max: 10.0,
step: 0.1,
},
majorRadius: {
type: 'number' as const,
default: 0.1,
min: 0.0,
max: 1.0,
step: 0.01,
},
majorOpacity: {
type: 'number' as const,
default: 0.75,
min: 0.0,
max: 1.0,
step: 0.01,
},
minorDivisions: {
type: 'number' as const,
default: 4,
min: 0,
max: 16,
step: 1,
},
minorRadius: {
type: 'number' as const,
default: 0.25,
min: 0.0,
max: 1.0,
step: 0.01,
},
minorOpacity: {
type: 'number' as const,
default: 0.5,
min: 0.0,
max: 1.0,
step: 0.01,
},
color: {
type: 'color' as const,
default: [1, 1, 1],
},
},
main: ({ gl, u, params }) => {
gl.uniform1f(u.angle, params.angle / 2);
gl.uniform1f(u.scale, params.scale * params.scale);
gl.uniform1f(u.major_radius, params.majorRadius);
gl.uniform1f(u.major_opacity, params.majorOpacity);
gl.uniform1f(u.minor_divisions, params.minorDivisions);
gl.uniform1f(u.minor_radius, params.minorRadius);
gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]);
gl.uniform1f(u.minor_opacity, params.minorOpacity);
},
});