/* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ import { defineImageEffectorFx } from '../ImageEffector.js'; import { i18n } from '@/i18n.js'; const shader = `#version 300 es precision mediump float; const float PI = 3.141592653589793; const float TWO_PI = 6.283185307179586; const float HALF_PI = 1.5707963267948966; in vec2 in_uv; uniform sampler2D in_texture; uniform vec2 in_resolution; uniform float u_angle; uniform float u_scale; uniform float u_major_radius; uniform float u_major_opacity; uniform float u_minor_divisions; uniform float u_minor_radius; uniform float u_minor_opacity; uniform vec3 u_color; out vec4 out_color; void main() { vec4 in_color = texture(in_texture, in_uv); float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); float angle = -(u_angle * PI); vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio); vec2 rotatedUV = vec2( centeredUv.x * cos(angle) - centeredUv.y * sin(angle), centeredUv.x * sin(angle) + centeredUv.y * cos(angle) ); float major_modX = mod(rotatedUV.x, (1.0 / u_scale)); float major_modY = mod(rotatedUV.y, (1.0 / u_scale)); float major_threshold = ((u_major_radius / 2.0) / u_scale); if ( length(vec2(major_modX, major_modY)) < major_threshold || length(vec2((1.0 / u_scale) - major_modX, major_modY)) < major_threshold || length(vec2(major_modX, (1.0 / u_scale) - major_modY)) < major_threshold || length(vec2((1.0 / u_scale) - major_modX, (1.0 / u_scale) - major_modY)) < major_threshold ) { out_color = vec4( mix(in_color.r, u_color.r, u_major_opacity), mix(in_color.g, u_color.g, u_major_opacity), mix(in_color.b, u_color.b, u_major_opacity), in_color.a ); return; } float minor_modX = mod(rotatedUV.x, (1.0 / u_scale / u_minor_divisions)); float minor_modY = mod(rotatedUV.y, (1.0 / u_scale / u_minor_divisions)); float minor_threshold = ((u_minor_radius / 2.0) / (u_minor_divisions * u_scale)); if ( length(vec2(minor_modX, minor_modY)) < minor_threshold || length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, minor_modY)) < minor_threshold || length(vec2(minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold || length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold ) { out_color = vec4( mix(in_color.r, u_color.r, u_minor_opacity), mix(in_color.g, u_color.g, u_minor_opacity), mix(in_color.b, u_color.b, u_minor_opacity), in_color.a ); return; } out_color = in_color; } `; export const FX_polkadot = defineImageEffectorFx({ id: 'polkadot' as const, name: i18n.ts._imageEffector._fxs.polkadot, shader, uniforms: ['angle', 'scale', 'major_radius', 'major_opacity', 'minor_divisions', 'minor_radius', 'minor_opacity', 'color'] as const, params: { angle: { type: 'number' as const, default: 0, min: -1.0, max: 1.0, step: 0.01, }, scale: { type: 'number' as const, default: 3.0, min: 1.0, max: 10.0, step: 0.1, }, majorRadius: { type: 'number' as const, default: 0.1, min: 0.0, max: 1.0, step: 0.01, }, majorOpacity: { type: 'number' as const, default: 0.75, min: 0.0, max: 1.0, step: 0.01, }, minorDivisions: { type: 'number' as const, default: 4, min: 0, max: 16, step: 1, }, minorRadius: { type: 'number' as const, default: 0.25, min: 0.0, max: 1.0, step: 0.01, }, minorOpacity: { type: 'number' as const, default: 0.5, min: 0.0, max: 1.0, step: 0.01, }, color: { type: 'color' as const, default: [1, 1, 1], }, }, main: ({ gl, u, params }) => { gl.uniform1f(u.angle, params.angle / 2); gl.uniform1f(u.scale, params.scale * params.scale); gl.uniform1f(u.major_radius, params.majorRadius); gl.uniform1f(u.major_opacity, params.majorOpacity); gl.uniform1f(u.minor_divisions, params.minorDivisions); gl.uniform1f(u.minor_radius, params.minorRadius); gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]); gl.uniform1f(u.minor_opacity, params.minorOpacity); }, });