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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 17:35:40 +02:00

Update engine.ts

This commit is contained in:
syuilo
2026-04-13 15:30:31 +09:00
parent 6b95d07930
commit f86c5fb3b2

View File

@@ -570,7 +570,7 @@ export class RoomEngine {
this.shadowGeneratorForRoomLight.bias = 0.0001;
this.shadowGeneratorForRoomLight.usePercentageCloserFiltering = true;
this.shadowGeneratorForRoomLight.filteringQuality = BABYLON.ShadowGenerator.QUALITY_HIGH;
this.shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60;
if (!SNAPSHOT_RENDERING) this.shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60; // snapshot renderingではrefreshRateが設定されているとなぜかクラッシュする
//this.shadowGenerator1.useContactHardeningShadow = true;
const sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), this.scene);
@@ -585,7 +585,7 @@ export class RoomEngine {
this.shadowGeneratorForSunLight.bias = 0.0001;
this.shadowGeneratorForSunLight.usePercentageCloserFiltering = true;
this.shadowGeneratorForSunLight.usePoissonSampling = true;
this.shadowGeneratorForSunLight.getShadowMap().refreshRate = 60;
if (!SNAPSHOT_RENDERING) this.shadowGeneratorForSunLight.getShadowMap().refreshRate = 60; // snapshot renderingではrefreshRateが設定されているとなぜかクラッシュする
if (!SNAPSHOT_RENDERING) { // Snapshot renderingでClustered Lightingが有効だとなんかエラーが出る
this.lightContainer = new BABYLON.ClusteredLightContainer('clustered', [], this.scene);
@@ -781,6 +781,10 @@ export class RoomEngine {
this.engine.snapshotRendering = true;
this.engine.snapshotRenderingMode = BABYLON.Constants.SNAPSHOTRENDERING_FAST;
}, 3000);
window.setInterval(() => {
this.engine.snapshotRenderingReset();
}, 10000);
}
}
@@ -1040,6 +1044,8 @@ export class RoomEngine {
continue;
}
if (SNAPSHOT_RENDERING) m.alwaysSelectAsActiveMesh = true;
m.isPickable = false;
m.checkCollisions = false;
m.receiveShadows = true;