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Update lobby.ts
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@@ -369,6 +369,7 @@ export class LobbyEnvManager extends WorldEnvManager {
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const time = Date.now();
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worldRingH.rotation.x = ((time % _12h) / _12h) * Math.PI * 2;
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worldRingM.rotation.y = -(((time % _1h) / _1h) * Math.PI);
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this.engine.sr.updateMesh([worldRingH, ...worldRingH.getChildMeshes(), worldRingM, ...worldRingM.getChildMeshes()], false);
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}, 100);
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const screenMeshes = this.meshes.filter(m => m.name.includes('__SCREEN__'));
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