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@@ -17,12 +17,12 @@ export const beamLamp = defineObject({
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createInstance: ({ room, root, scene }) => {
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return {
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onInited: () => {
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const light = new BABYLON.PointLight('beamLampLight', new BABYLON.Vector3(0, 10/*cm*/, 0), scene, true);
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const light = new BABYLON.PointLight('beamLampLight', new BABYLON.Vector3(0, 10/*cm*/, 0), scene, room?.lightContainer != null);
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light.parent = root;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 300;
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light.range = 100/*cm*/;
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room.lightContainer.addLight(light);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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},
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interactions: {},
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};
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@@ -16,12 +16,12 @@ export const lavaLamp = defineObject({
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createInstance: ({ room, scene, root }) => {
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return {
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onInited: () => {
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const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, 11/*cm*/, 0), scene, true);
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const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, 11/*cm*/, 0), scene, room?.lightContainer != null);
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light.parent = root;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 300;
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light.range = 100/*cm*/;
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room.lightContainer.addLight(light);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: 4/*cm*/ }, scene);
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sphere.parent = root;
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@@ -47,12 +47,12 @@ export const woodRingFloorLamp = defineObject({
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const lamps = model.findMeshes('__X_LAMP__');
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for (const lamp of lamps) {
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 0/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, true);
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 0/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = lamp;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 5000;
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light.range = 150/*cm*/;
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room.lightContainer.addLight(light);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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}
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return {
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