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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 14:05:35 +02:00
This commit is contained in:
syuilo
2026-04-04 20:55:48 +09:00
parent c454b8922b
commit df5df25c80
4 changed files with 44 additions and 50 deletions

View File

@@ -1616,61 +1616,55 @@ export class RoomObjectPreviewEngine {
def.treatLoaderResult?.(loaderResult);
let hasCollisionMesh = false;
for (const mesh of loaderResult.meshes) {
if (mesh.name.includes('__COLLISION__')) {
hasCollisionMesh = true;
break;
}
}
root.addChild(subRoot);
const model = new ModelManager(subRoot, loaderResult.meshes.filter(m => m !== subRoot), (meshes) => {
for (const m of meshes) {
const mesh = m;
// シェイプキー(morph)を考慮してbounding boxを更新するために必要
mesh.refreshBoundingInfo({ applyMorph: true });
if (mesh.name.includes('__COLLISION__')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
mesh.checkCollisions = true;
} else if (mesh.name.includes('__TOP__') || mesh.name.includes('__SIDE__')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
} else {
if (def.receiveShadows !== false) mesh.receiveShadows = true;
if (def.castShadows !== false) {
this.shadowGenerator1.addShadowCaster(mesh);
}
if (mesh.material) {
if (mesh.material instanceof BABYLON.MultiMaterial) {
for (const subMat of mesh.material.subMaterials) {
(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
}
} else {
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
}
}
}
if (!this.scene.meshes.includes(mesh)) this.scene.addMesh(mesh);
}
});
const objectInstance = await def.createInstance({
room: null,
scene: this.scene,
root,
options: args.options,
model: new ModelManager(subRoot, loaderResult.meshes.filter(m => m !== subRoot), (meshes) => {
for (const m of meshes) {
const mesh = m;
// シェイプキー(morph)を考慮してbounding boxを更新するために必要
mesh.refreshBoundingInfo({ applyMorph: true });
mesh.checkCollisions = !hasCollisionMesh;
if (mesh.name.includes('__COLLISION__')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
mesh.checkCollisions = true;
} else if (mesh.name.includes('__TOP__') || mesh.name.includes('__SIDE__')) {
mesh.receiveShadows = false;
mesh.isVisible = false;
} else {
if (def.receiveShadows !== false) mesh.receiveShadows = true;
if (def.castShadows !== false) {
this.shadowGenerator1.addShadowCaster(mesh);
}
if (mesh.material) {
if (mesh.material instanceof BABYLON.MultiMaterial) {
for (const subMat of mesh.material.subMaterials) {
(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
}
} else {
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor;
}
}
}
if (!this.scene.meshes.includes(mesh)) this.scene.addMesh(mesh);
}
}),
model,
});
objectInstance.onInited?.();
model.bakeMesh();
this.objectInstance = objectInstance;
this.objectMesh = root;
}

View File

@@ -17,12 +17,12 @@ export const beamLamp = defineObject({
createInstance: ({ room, root, scene }) => {
return {
onInited: () => {
const light = new BABYLON.PointLight('beamLampLight', new BABYLON.Vector3(0, 10/*cm*/, 0), scene, true);
const light = new BABYLON.PointLight('beamLampLight', new BABYLON.Vector3(0, 10/*cm*/, 0), scene, room?.lightContainer != null);
light.parent = root;
light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
light.intensity = 300;
light.range = 100/*cm*/;
room.lightContainer.addLight(light);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
},
interactions: {},
};

View File

@@ -16,12 +16,12 @@ export const lavaLamp = defineObject({
createInstance: ({ room, scene, root }) => {
return {
onInited: () => {
const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, 11/*cm*/, 0), scene, true);
const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, 11/*cm*/, 0), scene, room?.lightContainer != null);
light.parent = root;
light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
light.intensity = 300;
light.range = 100/*cm*/;
room.lightContainer.addLight(light);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: 4/*cm*/ }, scene);
sphere.parent = root;

View File

@@ -47,12 +47,12 @@ export const woodRingFloorLamp = defineObject({
const lamps = model.findMeshes('__X_LAMP__');
for (const lamp of lamps) {
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 0/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, true);
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 0/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, room?.lightContainer != null);
light.parent = lamp;
light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
light.intensity = 5000;
light.range = 150/*cm*/;
room.lightContainer.addLight(light);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
}
return {