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Update engine.ts

This commit is contained in:
syuilo
2026-04-22 12:10:50 +09:00
parent af8a0bdf12
commit de795a48e8

View File

@@ -669,10 +669,25 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}
}
grabbing.mesh.rotation = newRotation;
grabbing.mesh.position = newPos;
if (sticky) {
grabbing.mesh.position = newPos;
grabbing.mesh.rotation = newRotation;
}
console.log(sticky);
if (!sticky) {
this.gridPlane.isVisible = false;
//for (const mesh of grabbing.ghost.getChildMeshes()) {
if (mesh.material instanceof BABYLON.MultiMaterial) {
for (const subMat of mesh.material.subMaterials) {
if (subMat instanceof BABYLON.PBRMaterial) {
subMat.emissiveColor = new BABYLON.Color3(1, 0, 0);
}
}
} else {
mesh.material.emissiveColor = new BABYLON.Color3(1, 0, 0);
}
//}
}
//const pos = new BABYLON.Vector3(this.camera.position.x, this.camera.position.y, this.camera.position.z);
//const _dir = newPos.subtract(pos).normalize();