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handheldGameConsole
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@@ -38,6 +38,7 @@ import { energyDrink } from './objects/energyDrink.js';
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import { envelope } from './objects/envelope.js';
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import { facialTissue } from './objects/facialTissue.js';
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import { glassCylinderPotPlant } from './objects/glassCylinderPotPlant.js';
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import { handheldGameConsole } from './objects/handheldGameConsole.js';
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import { hangingDuctRail } from './objects/hangingDuctRail.js';
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import { hangingTShirt } from './objects/hangingTShirt.js';
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import { icosahedron } from './objects/icosahedron.js';
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@@ -215,6 +216,7 @@ export const OBJECT_DEFS = [
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lowPartitionBar,
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descriptionPlate,
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stanchionPole,
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handheldGameConsole,
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];
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export function getObjectDef(type: string): typeof OBJECT_DEFS[number] {
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121
packages/frontend/src/world/room/objects/handheldGameConsole.ts
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121
packages/frontend/src/world/room/objects/handheldGameConsole.ts
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@@ -0,0 +1,121 @@
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { cm, WORLD_SCALE, createPlaneUvMapper } from '../../utility.js';
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import { getLightRangeFactorByGraphicsQuality } from '../utility.js';
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export const handheldGameConsole = defineObject({
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id: 'handheldGameConsole',
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name: 'handheldGameConsole',
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options: {
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schema: {
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bodyColor: {
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type: 'color',
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label: 'Body color',
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},
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screenBrightness: {
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type: 'range',
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label: 'Screen brightness',
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min: 0,
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max: 1,
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step: 0.01,
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},
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customPicture: {
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type: 'image',
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label: 'Custom picture',
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},
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fit: {
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type: 'enum',
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label: 'Custom picture fit',
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enum: ['cover', 'contain', 'stretch'],
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},
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},
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default: {
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bodyColor: [1, 1, 1],
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screenBrightness: 0.35,
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customPicture: null,
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fit: 'cover',
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},
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},
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placement: 'top',
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hasCollisions: false,
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hasTexture: true,
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createInstance: async ({ room, scene, options, model, graphicsQuality }) => {
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const screenMesh = model.findMesh('__X_SCREEN__');
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const screenMaterial = model.findMaterial('__X_SCREEN__');
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screenMaterial.ambientColor = new BABYLON.Color3(0, 0, 0);
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screenMaterial.albedoColor = new BABYLON.Color3(0, 0, 0);
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const updateUv = createPlaneUvMapper(screenMesh);
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const applyFit = () => {
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const tex = screenMaterial.emissiveTexture;
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if (tex == null) return;
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const srcAspect = tex.getSize().width / tex.getSize().height;
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const targetAspect = 20 / 10.4;
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updateUv(srcAspect, targetAspect, options.fit);
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model.updated();
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};
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applyFit();
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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};
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applyScreenBrightness();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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if (options.customPicture != null) {
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screenMaterial.unfreeze();
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveTexture = tex;
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applyFit();
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applyScreenBrightness();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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screenMaterial.emissiveTexture = null;
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resolve();
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});
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tex.level = 0.5;
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} else {
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screenMaterial.emissiveTexture = null;
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resolve();
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}
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});
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await applyCustomPicture();
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyBodyColor();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'screenBrightness': applyScreenBrightness(); break;
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case 'customPicture': applyCustomPicture(); break;
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case 'fit': applyFit(); break;
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}
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},
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interactions: {},
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};
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},
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});
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