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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-16 00:25:57 +02:00

handheldGameConsole

This commit is contained in:
syuilo
2026-05-06 18:25:07 +09:00
parent c6d7aa7be8
commit d7c94fbf86
4 changed files with 123 additions and 0 deletions

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@@ -38,6 +38,7 @@ import { energyDrink } from './objects/energyDrink.js';
import { envelope } from './objects/envelope.js';
import { facialTissue } from './objects/facialTissue.js';
import { glassCylinderPotPlant } from './objects/glassCylinderPotPlant.js';
import { handheldGameConsole } from './objects/handheldGameConsole.js';
import { hangingDuctRail } from './objects/hangingDuctRail.js';
import { hangingTShirt } from './objects/hangingTShirt.js';
import { icosahedron } from './objects/icosahedron.js';
@@ -215,6 +216,7 @@ export const OBJECT_DEFS = [
lowPartitionBar,
descriptionPlate,
stanchionPole,
handheldGameConsole,
];
export function getObjectDef(type: string): typeof OBJECT_DEFS[number] {

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@@ -0,0 +1,121 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject } from '../object.js';
import { cm, WORLD_SCALE, createPlaneUvMapper } from '../../utility.js';
import { getLightRangeFactorByGraphicsQuality } from '../utility.js';
export const handheldGameConsole = defineObject({
id: 'handheldGameConsole',
name: 'handheldGameConsole',
options: {
schema: {
bodyColor: {
type: 'color',
label: 'Body color',
},
screenBrightness: {
type: 'range',
label: 'Screen brightness',
min: 0,
max: 1,
step: 0.01,
},
customPicture: {
type: 'image',
label: 'Custom picture',
},
fit: {
type: 'enum',
label: 'Custom picture fit',
enum: ['cover', 'contain', 'stretch'],
},
},
default: {
bodyColor: [1, 1, 1],
screenBrightness: 0.35,
customPicture: null,
fit: 'cover',
},
},
placement: 'top',
hasCollisions: false,
hasTexture: true,
createInstance: async ({ room, scene, options, model, graphicsQuality }) => {
const screenMesh = model.findMesh('__X_SCREEN__');
const bodyMaterial = model.findMaterial('__X_BODY__');
const screenMaterial = model.findMaterial('__X_SCREEN__');
screenMaterial.ambientColor = new BABYLON.Color3(0, 0, 0);
screenMaterial.albedoColor = new BABYLON.Color3(0, 0, 0);
const updateUv = createPlaneUvMapper(screenMesh);
const applyFit = () => {
const tex = screenMaterial.emissiveTexture;
if (tex == null) return;
const srcAspect = tex.getSize().width / tex.getSize().height;
const targetAspect = 20 / 10.4;
updateUv(srcAspect, targetAspect, options.fit);
model.updated();
};
applyFit();
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
};
applyScreenBrightness();
const applyCustomPicture = () => new Promise<void>((resolve) => {
if (options.customPicture != null) {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveTexture = tex;
applyFit();
applyScreenBrightness();
resolve();
}, (message, exception) => {
console.warn('Failed to load texture:', message, exception);
screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
screenMaterial.emissiveTexture = null;
resolve();
});
tex.level = 0.5;
} else {
screenMaterial.emissiveTexture = null;
resolve();
}
});
await applyCustomPicture();
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
return {
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'bodyColor': applyBodyColor(); break;
case 'screenBrightness': applyScreenBrightness(); break;
case 'customPicture': applyCustomPicture(); break;
case 'fit': applyFit(); break;
}
},
interactions: {},
};
},
});