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Update babylonRuntime.ts
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@@ -8,19 +8,6 @@ import * as BABYLON from '@babylonjs/core/pure';
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export function registerBabylonRuntime(): void {
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BABYLON.RegisterFullEngineExtensions();
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BABYLON.RegisterFullWebGPUEngineExtensions();
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//BABYLON.RegisterAbstractEngineAlpha();
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//BABYLON.RegisterAbstractEngineTexture();
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//BABYLON.RegisterAbstractEngineCubeTexture();
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//BABYLON.RegisterAbstractEngineQuery();
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//BABYLON.RegisterAbstractEngineTextureSelector();
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//BABYLON.RegisterAbstractEngineTimeQuery();
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//BABYLON.RegisterAbstractEngineViews();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineRawTexture();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineReadTexture();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineCubeTexture();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineRenderTargetCube();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineQuery();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineDynamicTexture();
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BABYLON.RegisterBufferAlign();
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BABYLON.RegisterCubeTexture();
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BABYLON.RegisterStandardMaterial();
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