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Update previewEngine.ts
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@@ -56,12 +56,11 @@ export class RoomObjectPreviewEngine {
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this.camera.minZ = cm(1);
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this.camera.maxZ = cm(100000);
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this.camera.fov = 0.5;
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this.camera.lowerBetaLimit = 0;
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this.camera.upperBetaLimit = (Math.PI / 2) + 0.1;
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this.camera.lowerRadiusLimit = cm(50);
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this.camera.upperRadiusLimit = cm(1000);
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this.camera.useAutoRotationBehavior = true;
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this.camera.autoRotationBehavior!.idleRotationSpeed = 0.3;
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this.camera.panningSensibility = 0;
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//this.camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
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this.scene.activeCamera = this.camera;
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@@ -141,6 +140,17 @@ export class RoomObjectPreviewEngine {
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const boundingInfo = getMeshesBoundingBox(this.objectMesh!.getChildMeshes().filter(m => m.isEnabled() && m.isVisible));
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this.camera.setTarget(new BABYLON.Vector3(0, boundingInfo.center.y, 0));
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if (def.placement === 'wall' || def.placement === 'side') {
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this.camera.lowerBetaLimit = 0;
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this.camera.upperBetaLimit = (Math.PI / 2) + 0.1;
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} else if (def.placement === 'ceiling' || def.placement === 'bottom') {
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this.camera.lowerBetaLimit = (Math.PI / 2) - 0.1;
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this.camera.upperBetaLimit = Math.PI;
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} else {
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this.camera.lowerBetaLimit = 0;
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this.camera.upperBetaLimit = (Math.PI / 2) + 0.1;
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}
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// zoom to fit
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const size = boundingInfo.extendSize;
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const distance = Math.max(size.x, size.y, size.z) * 2;
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