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Update babylonRuntime.ts
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@@ -4,15 +4,27 @@
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*/
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import * as BABYLON from '@babylonjs/core/pure';
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//import '@babylonjs/core/Engines/WebGPU/Extensions/engine.rawTexture';
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export function registerBabylonRuntime(): void {
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BABYLON.RegisterCoreEngineExtensions();
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BABYLON.RegisterFullWebGPUEngineExtensions();
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//BABYLON.RegisterEnginesWebGPUExtensionsEngineRawTexture();
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BABYLON.RegisterStandardWebGPUEngineExtensions();
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BABYLON.RegisterAbstractEngineAlpha();
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BABYLON.RegisterAbstractEngineTexture();
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BABYLON.RegisterAbstractEngineCubeTexture();
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BABYLON.RegisterAbstractEngineQuery();
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BABYLON.RegisterAbstractEngineTextureSelector();
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BABYLON.RegisterAbstractEngineTimeQuery();
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BABYLON.RegisterAbstractEngineViews();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineRawTexture();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineReadTexture();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineCubeTexture();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineRenderTargetCube();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineQuery();
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BABYLON.RegisterEnginesWebGPUExtensionsEngineDynamicTexture();
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BABYLON.RegisterBufferAlign();
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BABYLON.RegisterCubeTexture();
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BABYLON.RegisterStandardMaterial();
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BABYLON.RegisterRay();
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BABYLON.RegisterCollisionCoordinator();
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BABYLON.RegisterPostProcessRenderPipelineManagerSceneComponent(
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BABYLON.PostProcessRenderPipelineManager,
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