mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-05-13 17:35:40 +02:00
Update engine.ts
This commit is contained in:
@@ -613,8 +613,25 @@ export class RoomEngine {
|
||||
this.def.objects.find(o => o.id === grabbing.objectId)!.sticky = null;
|
||||
}
|
||||
|
||||
grabbing.mesh.position = newPos;
|
||||
grabbing.mesh.rotation = newRotation;
|
||||
grabbing.mesh.position = newPos;
|
||||
|
||||
//const pos = new BABYLON.Vector3(this.camera.position.x, this.camera.position.y, this.camera.position.z);
|
||||
//const _dir = newPos.subtract(pos).normalize();
|
||||
//for (let i = 0; i < grabbing.distance; i++) {
|
||||
// // posを1cmずつnewPosの方向に動かす
|
||||
// pos.addInPlace(_dir.scale(1/*cm*/));
|
||||
// // 前方に向かってレイを飛ばして衝突チェック
|
||||
// const ray = new BABYLON.Ray(this.camera.position, dir, i);
|
||||
// const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m));
|
||||
// if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
|
||||
// //const isCollided = grabbing.mesh.intersectsMesh(hit.pickedMesh, false);
|
||||
// //if (isCollided) {
|
||||
// break;
|
||||
// //}
|
||||
// }
|
||||
// grabbing.mesh.position = pos.clone();
|
||||
//}
|
||||
|
||||
//const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
|
||||
//const hit = this.scene.pickWithRay(ray, (m) => m.name.includes('__COLLISION_WALL__'))!;
|
||||
|
||||
Reference in New Issue
Block a user