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wip
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@@ -17,12 +17,15 @@
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* - 後からモデルを調整したくなった時に備え、モディファイアを駆使するなどして、なるべく非破壊的なモデリングを心がけることを推奨します。
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* - モディファイアをapplyしないとならないシチュエーションでは、apply前の状態を複製して(非表示にした上で)残すことを推奨します。
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* - 上記の非破壊的なモデリングの原則に反しない限り、なるべくscaleはapplyした状態で(=scaleが1, 1, 1の状態で)エクスポートすること。そうしないとbake前後で法線が変わるのかレンダリング結果が異なる現象が発生することがあります。
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* - 現在のMisskey RoomのGLB root除去システムの実装上、スケールに1以外の値を持つメッシュにシェイプキーを設定することはサポートされていません。
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*/
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// TODO: 家具設置時のコリジョン判定(めりこんで設置されないようにする)
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// TODO: 近くのオブジェクトの端にスナップオプション
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// TODO: 近くのオブジェクトの原点に軸を揃えるオプション
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const BAKE_TRANSFORM = false; // 実験的
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import * as BABYLON from '@babylonjs/core';
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import { AxesViewer } from '@babylonjs/core/Debug/axesViewer';
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import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
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@@ -33,7 +36,7 @@ import { reactive, ref, shallowRef, triggerRef, watch } from 'vue';
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import { genId } from '../id.js';
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import { deepClone } from '../clone.js';
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import { getObjectDef } from './object-defs.js';
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import { HorizontalCameraKeyboardMoveInput, applyMorphTargetsToMesh, camelToKebab, findMaterial } from './utility.js';
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import { HorizontalCameraKeyboardMoveInput, applyMorphTargetsToMesh, camelToKebab, findMaterial, scaleMorph } from './utility.js';
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import * as sound from '@/utility/sound.js';
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// babylonのドメイン知識は持たない
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@@ -1044,8 +1047,136 @@ export class RoomEngine {
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const loaderResult = await BABYLON.LoadAssetContainerAsync(`/client-assets/room/objects/${camelToKebab(args.type)}/${camelToKebab(args.type)}.glb`, this.scene);
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// babylonによって自動で追加される右手系変換用ノード
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const subRoot = loaderResult.meshes[0];
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subRoot.scaling = subRoot.scaling.scale(WORLD_SCALE);// cmをmに
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const subRoot = loaderResult.meshes[0] as BABYLON.Mesh;
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if (BAKE_TRANSFORM) {
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subRoot.scaling = new BABYLON.Vector3(1, 1, 1);
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subRoot.rotationQuaternion = null;
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subRoot.rotation = new BABYLON.Vector3(0, 0, 0);
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//subRoot.scaling = subRoot.scaling.scale(WORLD_SCALE);// cmをmに
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//subRoot.bakeCurrentTransformIntoVertices();
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//subRoot.bakeTransformIntoVertices(BABYLON.Matrix.Scaling(WORLD_SCALE, WORLD_SCALE, WORLD_SCALE));
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for (const m of loaderResult.transformNodes) {
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if (m.name === '__root__') continue;
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if (m.parent === subRoot) {
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m.setParent(root);
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//m.parent = root;
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}
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}
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for (const m of loaderResult.meshes) {
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if (m.name === '__root__') continue;
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if (m.parent === subRoot) {
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m.setParent(root);
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//m.parent = root;
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}
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}
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const bakeTransformNode = (m: BABYLON.TransformNode) => {
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m.position.x *= -WORLD_SCALE;
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m.position.y *= WORLD_SCALE;
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m.position.z *= WORLD_SCALE;
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m.rotation = m.rotationQuaternion.toEulerAngles();
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m.rotationQuaternion = null;
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//m.rotation.x = -m.rotation.x;
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m.rotation.y = -m.rotation.y;
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m.rotation.z = -m.rotation.z;
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for (const child of m.getChildren()) {
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if (child instanceof BABYLON.Mesh) {
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//child.scaling = child.scaling.scale(WORLD_SCALE);// cmをmに
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//child.position = child.position.scale(WORLD_SCALE);
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const pos = child.position.clone();
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const scaling = child.scaling.clone();
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child.scaling.x = -WORLD_SCALE;
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child.scaling.y = WORLD_SCALE;
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child.scaling.z = WORLD_SCALE;
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const rotation = child.rotationQuaternion ? child.rotationQuaternion.toEulerAngles() : child.rotation.clone();
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child.rotationQuaternion = null;
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child.position = new BABYLON.Vector3(0, 0, 0);
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child.parent = root;
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child.bakeCurrentTransformIntoVertices();
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child.parent = m;
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child.scaling = scaling;
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child.position.x = pos.x * -WORLD_SCALE;
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child.position.y = pos.y * WORLD_SCALE;
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child.position.z = pos.z * WORLD_SCALE;
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child.rotation = rotation;
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scaleMorph(child, [-WORLD_SCALE, WORLD_SCALE, WORLD_SCALE]);
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//const indices = child.getIndices();
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//const positions = child.getVerticesData(BABYLON.VertexBuffer.PositionKind);
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//const normals = child.getVerticesData(BABYLON.VertexBuffer.NormalKind);
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//BABYLON.VertexData.ComputeNormals(positions, indices, normals);
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//child.updateVerticesData(BABYLON.VertexBuffer.NormalKind, normals, false, false);
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} else if (child instanceof BABYLON.InstancedMesh) {
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const pos = child.position.clone();
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child.position.x = pos.x * -WORLD_SCALE;
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child.position.y = pos.y * WORLD_SCALE;
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child.position.z = pos.z * WORLD_SCALE;
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} else if (child instanceof BABYLON.TransformNode) {
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bakeTransformNode(child);
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}
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}
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};
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const bakeChildren = (node: BABYLON.Node) => {
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for (const m of node.getChildren(undefined, true)) {
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if (m instanceof BABYLON.Mesh) {
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const scaling = m.scaling.clone();
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m.scaling.x = -WORLD_SCALE;
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m.scaling.y = WORLD_SCALE;
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m.scaling.z = WORLD_SCALE;
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//m.position.x *= -WORLD_SCALE;
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//m.position.y *= WORLD_SCALE;
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//m.position.z *= WORLD_SCALE;
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const pos = m.position.clone();
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const rotation = m.rotationQuaternion.toEulerAngles();
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m.rotationQuaternion = null;
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m.rotation = new BABYLON.Vector3(0, 0, 0);
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m.position = new BABYLON.Vector3(0, 0, 0);
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m.bakeCurrentTransformIntoVertices();
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m.scaling.x = scaling.x;
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m.scaling.y = scaling.y;
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m.scaling.z = scaling.z;
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m.position.x = pos.x * -WORLD_SCALE;
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m.position.y = pos.y * WORLD_SCALE;
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m.position.z = pos.z * WORLD_SCALE;
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m.rotation = rotation;
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//m.rotation.x = -m.rotation.x;
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m.rotation.y = -m.rotation.y;
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m.rotation.z = -m.rotation.z;
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scaleMorph(m, [-WORLD_SCALE, WORLD_SCALE, WORLD_SCALE]);
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} else if (m instanceof BABYLON.InstancedMesh) {
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//const pos = m.position.clone();
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//m.position.x = pos.x * -WORLD_SCALE;
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//m.position.y = pos.y * WORLD_SCALE;
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//m.position.z = pos.z * WORLD_SCALE;
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m.position.x *= -WORLD_SCALE;
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m.position.y *= WORLD_SCALE;
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m.position.z *= WORLD_SCALE;
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m.rotation = m.rotationQuaternion.toEulerAngles();
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m.rotationQuaternion = null;
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m.rotation.x = -m.rotation.x;
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m.rotation.y = -m.rotation.y;
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m.rotation.z = -m.rotation.z;
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} else if (m instanceof BABYLON.TransformNode) {
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bakeTransformNode(m);
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}
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}
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};
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bakeChildren(root);
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subRoot.dispose();
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} else {
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subRoot.scaling = subRoot.scaling.scale(WORLD_SCALE);// cmをmに
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}
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def.treatLoaderResult?.(loaderResult);
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@@ -1055,13 +1186,15 @@ export class RoomEngine {
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objectType: args.type,
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};
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root.addChild(subRoot);
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if (!BAKE_TRANSFORM) {
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root.addChild(subRoot);
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}
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root.position = args.position.clone();
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root.rotation = args.rotation.clone();
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root.metadata = metadata;
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const model = new ModelManager(subRoot, loaderResult.meshes.filter(m => m !== subRoot), (meshes) => {
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const model = new ModelManager(BAKE_TRANSFORM ? root : subRoot, loaderResult.meshes.filter(m => m.name !== subRoot), (meshes) => {
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if (this.selected.value?.objectId === args.id) {
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this.highlightMeshes(meshes);
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}
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@@ -4,7 +4,7 @@
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { defineObject } from '../engine.js';
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import { createPlaneUvMapper } from '../utility.js';
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export const allInOnePc = defineObject({
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@@ -47,7 +47,11 @@ export const allInOnePc = defineObject({
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},
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placement: 'top',
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createInstance: async ({ room, scene, options, model }) => {
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 30/*cm*/ / WORLD_SCALE, 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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const matrix = model.root.getWorldMatrix(true);
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const scale = new BABYLON.Vector3();
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matrix.decompose(scale);
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 30/*cm*/ / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = model.root;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = 100/*cm*/;
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@@ -4,7 +4,7 @@
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { defineObject } from '../engine.js';
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import { createOverridedStates } from '../utility.js';
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export const blind = defineObject({
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@@ -57,12 +57,16 @@ export const blind = defineObject({
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}
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blades = [];
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const matrix = blade.parent.getWorldMatrix(true);
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const scale = new BABYLON.Vector3();
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matrix.decompose(scale);
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for (let i = 0; i < options.blades; i++) {
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const b = blade.clone('blade_' + i); // createInstanceを使いたいが、削除するときになぜかエラーになる
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if (i / options.blades < temp.open) {
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b.position.y -= (i * 4/*cm*/) / WORLD_SCALE;
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b.position.y -= (i * 4/*cm*/) / Math.abs(scale.y);
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} else {
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b.position.y -= (((options.blades - 1) * temp.open * 4/*cm*/) + (i * 0.3/*cm*/)) / WORLD_SCALE;
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b.position.y -= (((options.blades - 1) * temp.open * 4/*cm*/) + (i * 0.3/*cm*/)) / Math.abs(scale.y);
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}
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blades.push(b);
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}
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@@ -4,7 +4,7 @@
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { defineObject } from '../engine.js';
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import { createPlaneUvMapper } from '../utility.js';
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export const laptopPc = defineObject({
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@@ -55,10 +55,14 @@ export const laptopPc = defineObject({
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},
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placement: 'top',
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createInstance: async ({ room, scene, options, model }) => {
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const matrix = model.root.getWorldMatrix(true);
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const scale = new BABYLON.Vector3();
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matrix.decompose(scale);
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const screenMesh = model.findMesh('__X_SCREEN__');
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const hutaNode = model.findTransformNode('__X_HUTA__');
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 10/*cm*/ / WORLD_SCALE, 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 10/*cm*/ / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = hutaNode;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = 100/*cm*/;
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@@ -491,6 +491,30 @@ export function findMaterial(rootMesh: BABYLON.AbstractMesh, keyword: string): B
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throw new Error(`Material with keyword "${keyword}" not found`);
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}
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export function scaleMorph(mesh: BABYLON.Mesh, scale: [number, number, number], offset: [number, number, number] = [0, 0, 0]) {
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if (!mesh.morphTargetManager) {
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return;
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}
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const morphTargetManager = mesh.morphTargetManager;
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for (let targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
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const target = morphTargetManager.getTarget(targetIndex);
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const newPos = target.getPositions();
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for (let i = 0; i < newPos.length; i += 3) {
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newPos[i] = (newPos[i] + offset[0]) * scale[0];
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newPos[i + 1] = (newPos[i + 1] + offset[1]) * scale[1];
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newPos[i + 2] = (newPos[i + 2] + offset[2]) * scale[2];
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}
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target.setPositions(newPos);
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}
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morphTargetManager.synchronize();
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mesh.refreshBoundingInfo();
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mesh.computeWorldMatrix(true);
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}
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export function applyMorphTargetsToMesh(mesh: BABYLON.Mesh) {
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if (!mesh.morphTargetManager) {
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return;
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