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Update engine.ts
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@@ -567,7 +567,7 @@ export class RoomEngine {
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const sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), this.scene);
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const sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), this.scene);
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sunLight.position = new BABYLON.Vector3(-20, 1000, 1000);
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sunLight.position = new BABYLON.Vector3(-20, 1000, 1000);
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sunLight.diffuse = this.time === 0 ? new BABYLON.Color3(1.0, 0.9, 0.8) : this.time === 1 ? new BABYLON.Color3(1.0, 0.8, 0.6) : new BABYLON.Color3(0.6, 0.8, 1.0);
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sunLight.diffuse = this.time === 0 ? new BABYLON.Color3(1.0, 0.9, 0.8) : this.time === 1 ? new BABYLON.Color3(1.0, 0.8, 0.6) : new BABYLON.Color3(0.6, 0.8, 1.0);
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sunLight.intensity = this.time === 0 ? 2 : this.time === 1 ? 1 : 0.25;
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sunLight.intensity = this.time === 0 ? 3 : this.time === 1 ? 1 : 0.25;
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sunLight.shadowMinZ = 1000/*cm*/;
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sunLight.shadowMinZ = 1000/*cm*/;
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sunLight.shadowMaxZ = 2000/*cm*/;
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sunLight.shadowMaxZ = 2000/*cm*/;
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