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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 18:45:35 +02:00
This commit is contained in:
syuilo
2026-05-07 15:17:49 +09:00
parent b08b3a2500
commit adc487ef78
9 changed files with 20 additions and 13 deletions

View File

@@ -41,7 +41,7 @@ export const allInOnePc = defineObject({
default: {
bodyColor: [1, 1, 1],
bezelColor: [0, 0, 0],
screenBrightness: 0.35,
screenBrightness: 0.5,
customPicture: null,
fit: 'cover',
},
@@ -88,7 +88,7 @@ export const allInOnePc = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
};
@@ -98,6 +98,7 @@ export const allInOnePc = defineObject({
if (options.customPicture != null) {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = tex;
applyFit();
applyScreenBrightness();

View File

@@ -30,7 +30,7 @@ export const djPlayer = defineObject({
},
},
default: {
screenBrightness: 0.35,
screenBrightness: 0.5,
customPicture: null,
fit: 'cover',
},
@@ -62,7 +62,7 @@ export const djPlayer = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
};
applyScreenBrightness();
@@ -71,6 +71,7 @@ export const djPlayer = defineObject({
if (options.customPicture != null && options.customPicture !== '') {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = tex;
applyFit();
applyScreenBrightness();
@@ -83,6 +84,7 @@ export const djPlayer = defineObject({
});
tex.level = 0.5;
} else {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = defaultScreenTexture;
applyFit();
resolve();

View File

@@ -36,7 +36,7 @@ export const handheldGameConsole = defineObject({
},
default: {
bodyColor: [1, 1, 1],
screenBrightness: 0.35,
screenBrightness: 0.5,
customPicture: null,
fit: 'cover',
},
@@ -71,7 +71,7 @@ export const handheldGameConsole = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
};
applyScreenBrightness();
@@ -80,6 +80,7 @@ export const handheldGameConsole = defineObject({
if (options.customPicture != null) {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = tex;
applyFit();
applyScreenBrightness();

View File

@@ -48,7 +48,7 @@ export const laptopPc = defineObject({
default: {
bodyColor: [1, 1, 1],
bezelColor: [0, 0, 0],
screenBrightness: 0.35,
screenBrightness: 0.5,
customPicture: null,
fit: 'cover',
openAngle: 0,
@@ -98,7 +98,7 @@ export const laptopPc = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
light.intensity = (2 * b) * WORLD_SCALE * WORLD_SCALE;
};
@@ -108,6 +108,7 @@ export const laptopPc = defineObject({
if (options.customPicture != null) {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = tex;
applyFit();
applyScreenBrightness();

View File

@@ -36,7 +36,7 @@ export const monitor = defineObject({
},
default: {
bodyColor: [0.1, 0.1, 0.1],
screenBrightness: 0.35,
screenBrightness: 0.5,
customPicture: null,
fit: 'cover',
},
@@ -48,6 +48,7 @@ export const monitor = defineObject({
const scale = new BABYLON.Vector3();
matrix.decompose(scale);
// TODO: graphicsQualityがLOWならそもそも追加しない
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(20) / Math.abs(scale.y), 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
light.parent = model.root;
light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
@@ -82,8 +83,8 @@ export const monitor = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
light.intensity = (5 * b) * WORLD_SCALE * WORLD_SCALE;
screenMaterial.emissiveIntensity = b * 2;
light.intensity = (1 * b) * WORLD_SCALE * WORLD_SCALE;
};
applyScreenBrightness();

View File

@@ -77,6 +77,7 @@ export const tabletopLcdButtonsController = defineObject({
if (options.customPicture != null && options.customPicture !== '') {
screenMaterial.unfreeze();
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
screenMaterial.emissiveTexture = tex;
screenMaterial.emissiveTexture.level = 2;
applyFit();
@@ -100,7 +101,7 @@ export const tabletopLcdButtonsController = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
};
applyScreenBrightness();

View File

@@ -62,7 +62,7 @@ export const tv = defineObject({
const applyScreenBrightness = () => {
const b = options.screenBrightness;
screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
screenMaterial.emissiveIntensity = b * 2;
light.intensity = (7 * b) * WORLD_SCALE * WORLD_SCALE;
};