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https://github.com/misskey-dev/misskey.git
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Update engine.ts
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@@ -738,6 +738,9 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.zGridPreviewPlane.isVisible = false;
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this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene);
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if (SNAPSHOT_RENDERING) {
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this.sr.updateMeshesForEffectLayer(this.selectionOutlineLayer);
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}
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if (_DEV_) {
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// snapshot renderingかつglow layerが有効だとなんかクラッシュする
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@@ -877,7 +880,12 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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easing.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEOUT);
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animTarget.setEasingFunction(easing);
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this.camera.animations.push(animTarget);
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this.scene.beginAnimation(this.camera, 0, 30, false);
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this.scene.beginAnimation(this.camera, 0, 30, false, undefined, () => {
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if (SNAPSHOT_RENDERING) { // 視点が動くとアウトラインが薄くなるのでリセット
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this.sr.disableSnapshotRendering();
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this.sr.enableSnapshotRendering();
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}
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});
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}
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}
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}
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@@ -885,6 +893,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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}
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public selectObject(objectId: string | null) {
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if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // snapshot rendering中にbake/unbakeするとエラーになる。なおこのメソッドは参照カウント方式な点に留意
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const currentSelected = this.selected;
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if (currentSelected != null) {
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this.selected = null;
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@@ -906,6 +916,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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};
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}
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}
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if (SNAPSHOT_RENDERING) this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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}
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private handleGrabbing() {
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@@ -1453,14 +1465,18 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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}
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private highlightMeshes(meshes: BABYLON.AbstractMesh[]) {
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if (this.engine.snapshotRendering) return; // snapshot rendering内でそのままやろうとするとエラーになる 回避実装もめんどいので単に無視
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//if (this.engine.snapshotRendering) return; // snapshot rendering内でそのままやろうとするとエラーになる 回避実装もめんどいので単に無視
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if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.clearHighlight();
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this.selectionOutlineLayer.addSelection(meshes);
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if (SNAPSHOT_RENDERING) this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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}
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private clearHighlight() {
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if (this.engine.snapshotRendering) return; // snapshot rendering内でそのままやろうとするとエラーになる 回避実装もめんどいので単に無視
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//if (this.engine.snapshotRendering) return; // snapshot rendering内でそのままやろうとするとエラーになる 回避実装もめんどいので単に無視
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if (SNAPSHOT_RENDERING) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.selectionOutlineLayer.clearSelection();
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if (SNAPSHOT_RENDERING) this.sr.enableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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}
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public beginSelectedInstalledObjectGrabbing() {
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@@ -1824,8 +1840,8 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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}
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public async exitEditMode() {
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this.isEditMode = false;
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this.selectObject(null);
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this.isEditMode = false;
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await this.bake();
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