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Update engine.ts
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@@ -344,6 +344,25 @@ export class RoomEngine {
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//const postProcess2 = new BABYLON.ImageProcessingPostProcess('processing2', 1.0, this.camera2);
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//const postProcess2 = new BABYLON.ImageProcessingPostProcess('processing2', 1.0, this.camera2);
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//postProcess2.exposure = 2;
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//postProcess2.exposure = 2;
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//postProcess2.contrast = 0.9;
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//postProcess2.contrast = 0.9;
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const ssao = new BABYLON.SSAORenderingPipeline('ssao', this.scene, {
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ssaoRatio: 4,
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combineRatio: 1,
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});
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ssao.radius = 0.0001;
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ssao.totalStrength = 0.8;
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this.scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('ssao', this.camera);
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const lensEffect = new BABYLON.LensRenderingPipeline('lens', {
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edge_blur: 1.0,
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distortion: 0.5,
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dof_focus_distance: 90/*cm*/,
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dof_aperture: 6.0,
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dof_pentagon: true,
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dof_gain: 2.0,
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dof_threshold: 1.0,
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dof_darken: 0,
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}, this.scene, 1, [this.camera]);
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}
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}
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let isDragging = false;
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let isDragging = false;
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