mirror of
https://github.com/misskey-dev/misskey.git
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598 lines
20 KiB
TypeScript
598 lines
20 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { AxesViewer } from '@babylonjs/core/Debug/axesViewer';
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import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
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type RoomDef = {
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roomType: 'default';
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objects: {
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id: string;
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type: string;
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position: [number, number, number];
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rotation: [number, number, number];
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parent: string | null;
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}[];
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};
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type ObjectDef = {
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placement: 'top' | 'side';
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onInit?: (room: RoomEngine, obj: BABYLON.ISceneLoaderAsyncResult) => void;
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};
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const OBJECTS = {
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plant: {
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placement: 'top',
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},
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mug: {
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placement: 'top',
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onInit: (room, obj) => {
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const emitter = new BABYLON.TransformNode('emitter', room.scene);
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emitter.parent = obj.meshes[0];
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emitter.position = new BABYLON.Vector3(0, 5/*cm*/, 0);
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const ps = new BABYLON.ParticleSystem('steamParticleSystem', 8, room.scene);
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ps.particleTexture = new BABYLON.Texture('/client-assets/room/steam.png');
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ps.emitter = emitter;
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ps.minEmitBox = new BABYLON.Vector3(-1/*cm*/, 0, -1/*cm*/);
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ps.maxEmitBox = new BABYLON.Vector3(1/*cm*/, 0, 1/*cm*/);
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ps.minEmitPower = 10;
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ps.maxEmitPower = 12;
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ps.minLifeTime = 1;
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ps.maxLifeTime = 3;
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ps.minSize = 10/*cm*/;
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ps.maxSize = 15/*cm*/;
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ps.direction1 = new BABYLON.Vector3(-0.3, 1, 0.3);
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ps.direction2 = new BABYLON.Vector3(0.3, 1, -0.3);
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ps.emitRate = 0.5;
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ps.blendMode = BABYLON.ParticleSystem.BLENDMODE_ADD;
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ps.color1 = new BABYLON.Color4(1, 1, 1, 0.3);
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ps.color2 = new BABYLON.Color4(1, 1, 1, 0.2);
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ps.colorDead = new BABYLON.Color4(1, 1, 1, 0);
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ps.preWarmCycles = 350;
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ps.start();
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},
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},
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stickyNote: {
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placement: 'side',
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},
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'lava-lamp': {
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placement: 'top',
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onInit: (room, obj) => {
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const light = new BABYLON.PointLight('lavaLampLight', new BABYLON.Vector3(0, 11/*cm*/, 0), room.scene);
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light.parent = obj.meshes[0];
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 300;
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light.range = 100/*cm*/;
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const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: 4/*cm*/ }, room.scene);
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sphere.parent = obj.meshes[0];
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sphere.position = new BABYLON.Vector3(0, 15/*cm*/, 0);
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const mat = new BABYLON.StandardMaterial('lavaLampLightMat', room.scene);
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mat.emissiveColor = new BABYLON.Color3(1.0, 0.5, 0.2);
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mat.alpha = 0.5;
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//mat.disableLighting = true;
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sphere.material = mat;
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const anim = new BABYLON.Animation('lavaLampLightAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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anim.setKeys([
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{ frame: 0, value: 11/*cm*/ },
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{ frame: 500, value: 38/*cm*/ },
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]);
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sphere.animations = [anim];
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room.scene.beginAnimation(sphere, 0, 500, true);
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},
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},
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aircon: {
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placement: 'side',
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},
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} as Record<string, ObjectDef>;
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function vecToLocal(vector: BABYLON.Vector3, mesh: BABYLON.Mesh): BABYLON.Vector3 {
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const m = mesh.getWorldMatrix();
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const v = BABYLON.Vector3.TransformCoordinates(vector, m);
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return v;
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}
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const _assumedFramesPerSecond = 60;
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class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
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public camera: BABYLON.FreeCamera;
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private engine: BABYLON.AbstractEngine;
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private scene: BABYLON.Scene;
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moveSpeed = 6 / _assumedFramesPerSecond;
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preShift = false;
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codes = [];
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codesUp = ['KeyW'];
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codesDown = ['KeyS'];
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codesLeft = ['KeyA'];
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codesRight = ['KeyD'];
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onCanvasBlurObserver = null;
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onKeyboardObserver = null;
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constructor(camera: BABYLON.UniversalCamera) {
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super();
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this.camera = camera;
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this.scene = this.camera.getScene();
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this.engine = this.scene.getEngine();
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}
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attachControl() {
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if (this.onCanvasBlurObserver) {
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return;
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}
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this.onCanvasBlurObserver = this.engine.onCanvasBlurObservable.add(() => {
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this.codes = [];
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});
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this.onKeyboardObserver = this.scene.onKeyboardObservable.add(({ event, type }) => {
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const { code, shiftKey } = event;
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this.preShift = shiftKey;
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if (type === BABYLON.KeyboardEventTypes.KEYDOWN) {
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if (this.codesUp.indexOf(code) >= 0 ||
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this.codesDown.indexOf(code) >= 0 ||
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this.codesLeft.indexOf(code) >= 0 ||
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this.codesRight.indexOf(code) >= 0) {
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const index = this.codes.findIndex(v => v.code === code);
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if (index < 0) { // 存在しなかったら追加する
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this.codes.push({ code });
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}
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event.preventDefault();
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(event as KeyboardEvent).stopPropagation();
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}
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} else {
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if (this.codesUp.indexOf(code) >= 0 ||
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this.codesDown.indexOf(code) >= 0 ||
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this.codesLeft.indexOf(code) >= 0 ||
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this.codesRight.indexOf(code) >= 0) {
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const index = this.codes.findIndex(v => v.code === code);
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if (index >= 0) { // 存在したら削除する
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this.codes.splice(index, 1);
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}
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event.preventDefault();
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(event as KeyboardEvent).stopPropagation();
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}
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}
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});
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}
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detachControl() {
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this.codes = [];
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if (this.onKeyboardObserver) this.scene.onKeyboardObservable.remove(this.onKeyboardObserver);
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if (this.onCanvasBlurObserver) this.engine.onCanvasBlurObservable.remove(this.onCanvasBlurObserver);
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this.onKeyboardObserver = null;
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this.onCanvasBlurObserver = null;
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}
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checkInputs() {
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if (!this.onKeyboardObserver) {
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return;
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}
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for (let index = 0; index < this.codes.length; index++) {
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const { code } = this.codes[index];
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const local = new BABYLON.Vector3();
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if (this.codesLeft.indexOf(code) >= 0) {
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local.x += -1;
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} else if (this.codesUp.indexOf(code) >= 0) {
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local.z += 1;
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} else if (this.codesRight.indexOf(code) >= 0) {
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local.x += 1;
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} else if (this.codesDown.indexOf(code) >= 0) {
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local.z += -1;
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}
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if (local.length() === 0) {
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continue;
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}
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const dir = this.camera.getDirection(local.normalize());
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dir.y = 0;
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dir.normalize();
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const rate = this.preShift ? 3 : 1;
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const move = dir.scale(this.moveSpeed * rate);
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this.camera.cameraDirection.addInPlace(move);
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}
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}
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getClassName() {
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return 'HorizontalCameraKeyboardMoveInput';
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}
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getSimpleName() {
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return 'horizontalkeyboard';
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}
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}
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export class RoomEngine {
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private canvas: HTMLCanvasElement;
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private engine: BABYLON.Engine;
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public scene: BABYLON.Scene;
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private shadowGenerator1: BABYLON.ShadowGenerator;
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private shadowGenerator2: BABYLON.ShadowGenerator;
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private camera: BABYLON.UniversalCamera;
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private camera2: BABYLON.ArcRotateCamera;
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private ROOM_SIZE = 300/*cm*/;
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private intervalIds: number[] = [];
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private objects: Map<string, BABYLON.AbstractMesh> = new Map();
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private grabbing: BABYLON.AbstractMesh | null = null;
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private grabbingStartDistance: number | null = null;
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private grabbingGhost: BABYLON.AbstractMesh | null = null;
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private highlightedObjectId: string | null = null;
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private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
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public moveForward = false;
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public moveBackward = false;
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public moveLeft = false;
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public moveRight = false;
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constructor(options: {
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canvas: HTMLCanvasElement;
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}) {
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registerBuiltInLoaders();
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this.canvas = options.canvas;
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this.engine = new BABYLON.Engine(options.canvas, false, { alpha: false });
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this.scene = new BABYLON.Scene(this.engine);
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//this.scene.autoClear = true;
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if (this.time === 0) {
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this.scene.clearColor = new BABYLON.Color4(0.4, 0.8, 1.0, 0);
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} else if (this.time === 1) {
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this.scene.clearColor = new BABYLON.Color4(0.5, 0.3, 0.3, 0);
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} else {
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this.scene.clearColor = new BABYLON.Color4(0.05, 0.05, 0.2, 0);
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}
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this.scene.collisionsEnabled = true;
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//new MmdOutlineRenderer(this.scene);
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this.camera = new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, 130/*cm*/, 0/*cm*/), this.scene);
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this.camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
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this.camera.inputs.add(new HorizontalCameraKeyboardMoveInput(this.camera));
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this.camera.attachControl(this.canvas);
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this.camera.minZ = 1/*cm*/;
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this.camera.maxZ = 100000/*cm*/;
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this.camera.fov = 1;
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this.camera.ellipsoid = new BABYLON.Vector3(15/*cm*/, 65/*cm*/, 15/*cm*/);
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this.camera.checkCollisions = true;
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this.camera.applyGravity = true;
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this.camera.needMoveForGravity = true;
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this.camera2 = new BABYLON.ArcRotateCamera('camera2', -Math.PI / 2, Math.PI / 2.5, 300/*cm*/, new BABYLON.Vector3(0, 90/*cm*/, 0), this.scene);
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this.camera2.attachControl(this.canvas);
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this.camera2.minZ = 1/*cm*/;
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this.camera2.maxZ = 100000/*cm*/;
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this.camera2.fov = 0.5;
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this.scene.activeCamera = this.camera;
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const floor = BABYLON.MeshBuilder.CreateGround('floor', { width: this.ROOM_SIZE, height: this.ROOM_SIZE }, this.scene);
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floor.isVisible = false;
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floor.checkCollisions = true;
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const wall1 = BABYLON.MeshBuilder.CreateBox('wall1', { width: this.ROOM_SIZE, height: 200/*cm*/, depth: 2/*cm*/ }, this.scene);
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wall1.position = new BABYLON.Vector3(0, 100/*cm*/, -this.ROOM_SIZE / 2);
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wall1.isVisible = false;
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wall1.checkCollisions = true;
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const wall2 = BABYLON.MeshBuilder.CreateBox('wall2', { width: this.ROOM_SIZE, height: 200/*cm*/, depth: 2/*cm*/ }, this.scene);
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wall2.position = new BABYLON.Vector3(0, 100/*cm*/, this.ROOM_SIZE / 2);
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wall2.isVisible = false;
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wall2.checkCollisions = true;
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const wall3 = BABYLON.MeshBuilder.CreateBox('wall3', { width: 2/*cm*/, height: 200/*cm*/, depth: this.ROOM_SIZE }, this.scene);
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wall3.position = new BABYLON.Vector3(-this.ROOM_SIZE / 2, 100/*cm*/, 0);
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wall3.isVisible = false;
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wall3.checkCollisions = true;
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const wall4 = BABYLON.MeshBuilder.CreateBox('wall4', { width: 2/*cm*/, height: 200/*cm*/, depth: this.ROOM_SIZE }, this.scene);
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wall4.position = new BABYLON.Vector3(this.ROOM_SIZE / 2, 100/*cm*/, 0);
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wall4.isVisible = false;
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wall4.checkCollisions = true;
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const ambientLight = new BABYLON.HemisphericLight('ambientLight', new BABYLON.Vector3(0, 1, -0.5), this.scene);
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ambientLight.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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ambientLight.intensity = 0.5;
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const roomLight = new BABYLON.SpotLight('roomLight', new BABYLON.Vector3(0, 249/*cm*/, 0), new BABYLON.Vector3(0, -1, 0), 16, 8, this.scene);
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roomLight.diffuse = new BABYLON.Color3(1.0, 0.9, 0.8);
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roomLight.intensity = 150000;
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roomLight.shadowMinZ = 10/*cm*/;
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roomLight.shadowMaxZ = 300/*cm*/;
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this.shadowGenerator1 = new BABYLON.ShadowGenerator(2048, roomLight);
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this.shadowGenerator1.forceBackFacesOnly = true;
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this.shadowGenerator1.bias = 0.0001;
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this.shadowGenerator1.usePercentageCloserFiltering = true;
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this.shadowGenerator1.useContactHardeningShadow = true;
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const sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), this.scene);
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sunLight.position = new BABYLON.Vector3(-20, 1000, 1000);
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sunLight.diffuse = this.time === 0 ? new BABYLON.Color3(1.0, 0.9, 0.8) : this.time === 1 ? new BABYLON.Color3(1.0, 0.8, 0.6) : new BABYLON.Color3(0.6, 0.8, 1.0);
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sunLight.intensity = this.time === 0 ? 2 : this.time === 1 ? 1 : 0.25;
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sunLight.shadowMinZ = 1000/*cm*/;
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sunLight.shadowMaxZ = 2000/*cm*/;
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this.shadowGenerator2 = new BABYLON.ShadowGenerator(4092, sunLight);
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this.shadowGenerator2.forceBackFacesOnly = true;
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this.shadowGenerator2.bias = 0.0001;
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this.shadowGenerator2.usePercentageCloserFiltering = true;
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this.shadowGenerator2.usePoissonSampling = true;
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const gl = new BABYLON.GlowLayer('glow', this.scene, {
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//mainTextureFixedSize: 512,
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blurKernelSize: 64,
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});
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gl.intensity = 0.5;
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{
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const postProcess = new BABYLON.ImageProcessingPostProcess('processing', 1.0, this.camera);
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postProcess.exposure = 2;
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postProcess.contrast = 0.9;
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//const curve = new BABYLON.ColorCurves();
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//curve.highlightsHue = 40;
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//curve.highlightsDensity = 50;
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//curve.highlightsSaturation = 40;
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//curve.shadowsHue = 200;
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//curve.shadowsDensity = 100;
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//curve.shadowsSaturation = 40;
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//postProcess.colorCurvesEnabled = true;
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//postProcess.colorCurves = curve;
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//const postProcess2 = new BABYLON.ImageProcessingPostProcess('processing2', 1.0, this.camera2);
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//postProcess2.exposure = 2;
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//postProcess2.contrast = 0.9;
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const ssao = new BABYLON.SSAORenderingPipeline('ssao', this.scene, {
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ssaoRatio: 4,
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combineRatio: 1,
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});
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ssao.radius = 0.0001;
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ssao.totalStrength = 0.8;
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this.scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('ssao', this.camera);
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const lensEffect = new BABYLON.LensRenderingPipeline('lens', {
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edge_blur: 1.0,
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distortion: 0.5,
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dof_focus_distance: 90/*cm*/,
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dof_aperture: 6.0,
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dof_pentagon: true,
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dof_gain: 2.0,
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dof_threshold: 1.0,
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dof_darken: 0,
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}, this.scene, 1, [this.camera]);
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}
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let isDragging = false;
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this.canvas.addEventListener('pointerdown', (ev) => {
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this.canvas.setPointerCapture(ev.pointerId);
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});
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this.canvas.addEventListener('pointermove', (ev) => {
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if (this.canvas.hasPointerCapture(ev.pointerId)) {
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isDragging = true;
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}
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});
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this.canvas.addEventListener('pointerup', (ev) => {
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window.setTimeout(() => {
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isDragging = false;
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this.canvas.releasePointerCapture(ev.pointerId);
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}, 0);
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});
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this.canvas.addEventListener('click', (ev) => {
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if (this.grabbing != null) return;
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if (isDragging) return;
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const mesh = this.scene.pick(this.scene.pointerX, this.scene.pointerY)?.pickedMesh;
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if (mesh != null) {
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const oid = mesh.metadata.objectId;
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if (oid != null && this.objects.has(oid)) {
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const o = this.objects.get(oid)!;
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// focus camera
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this.camera.setTarget(o.position);
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}
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}
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});
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if (_DEV_) {
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new AxesViewer(this.scene, 5);
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//const sphere = BABYLON.MeshBuilder.CreateSphere('sphere', { diameter: 30 }, this.scene);
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//sphere.position = new BABYLON.Vector3(0, 30, 0);
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//sphere.receiveShadows = true;
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//this.shadowGenerator1.addShadowCaster(sphere);
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//this.shadowGenerator2.addShadowCaster(sphere);
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}
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}
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public async init(def: RoomDef) {
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await this.loadRoomModel(def.roomType);
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await this.loadEnvModel();
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for (const objDef of def.objects) {
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this.loadObject(objDef.id, objDef.type, new BABYLON.Vector3(...objDef.position), new BABYLON.Vector3(...objDef.rotation));
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}
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function isIntersectXZ(a: BABYLON.BoundingBox, b: BABYLON.BoundingBox): boolean {
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return (a.minimumWorld.x <= b.maximumWorld.x &&
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a.maximumWorld.x >= b.minimumWorld.x) &&
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(a.minimumWorld.z <= b.maximumWorld.z &&
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a.maximumWorld.z >= b.minimumWorld.z);
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}
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this.intervalIds.push(window.setInterval(() => {
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if (this.grabbing != null) {
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const dir = this.camera.getDirection(BABYLON.Axis.Z);
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this.grabbingGhost.position = this.camera.position.add(dir.scale(this.grabbingStartDistance));
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let y = 0;
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for (const [id, o] of this.objects.entries().filter(([_id, o]) => o !== this.grabbing)) {
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for (const om of o.getChildMeshes()) {
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const omb = om.getBoundingInfo().boundingBox;
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for (const tm of this.grabbing.getChildMeshes()) {
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const tmb = tm.getBoundingInfo().boundingBox;
|
|
if (isIntersectXZ(tmb, omb)) {
|
|
const topY = omb.maximumWorld.y;
|
|
if (y === 0 || topY > y) {
|
|
y = topY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.grabbing.position = this.grabbingGhost.position.clone();
|
|
this.grabbing.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
|
|
this.grabbing.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
|
|
this.grabbing.position.y = y;
|
|
} else {
|
|
this.highlightedObjectId = null;
|
|
const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
|
|
for (const [id, o] of this.objects.entries()) {
|
|
for (const om of o.getChildMeshes()) {
|
|
om.renderOutline = false;
|
|
}
|
|
}
|
|
const hit = this.scene.pickWithRay(ray)!;
|
|
if (hit.pickedMesh != null) {
|
|
const oid = hit.pickedMesh.metadata.objectId;
|
|
if (oid != null && this.objects.has(oid)) {
|
|
this.highlightedObjectId = oid;
|
|
const o = this.objects.get(oid)!;
|
|
for (const om of o.getChildMeshes()) {
|
|
om.renderOutline = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}, 10));
|
|
|
|
this.engine.runRenderLoop(() => {
|
|
//const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
|
|
//for (const mesh of this.scene.meshes) {
|
|
// if (mesh.outlineColor.equals(new BABYLON.Color3(1, 0, 0))) {
|
|
// mesh.outlineColor = new BABYLON.Color3(0, 0, 0);
|
|
// }
|
|
//}
|
|
//const hit = this.scene.pickWithRay(ray)!;
|
|
//if (hit.pickedMesh != null) {
|
|
// hit.pickedMesh.outlineColor = new BABYLON.Color3(1, 0, 0);
|
|
//}
|
|
|
|
//if (this.camera.position.x > (this.ROOM_SIZE / 2) - 2/*cm*/) {
|
|
// this.camera.position.x = (this.ROOM_SIZE / 2) - 2/*cm*/;
|
|
//} else if (this.camera.position.x < -(this.ROOM_SIZE / 2) + 2/*cm*/) {
|
|
// this.camera.position.x = -(this.ROOM_SIZE / 2) + 2/*cm*/;
|
|
//}
|
|
//if (this.camera.position.z > (this.ROOM_SIZE / 2) - 2/*cm*/) {
|
|
// this.camera.position.z = (this.ROOM_SIZE / 2) - 2/*cm*/;
|
|
//} else if (this.camera.position.z < -(this.ROOM_SIZE / 2) + 2/*cm*/) {
|
|
// this.camera.position.z = -(this.ROOM_SIZE / 2) + 2/*cm*/;
|
|
//}
|
|
|
|
this.scene.render();
|
|
});
|
|
}
|
|
|
|
private async loadEnvModel() {
|
|
const envObj = await BABYLON.ImportMeshAsync('/client-assets/room/env.glb', this.scene);
|
|
envObj.meshes[0].scaling = new BABYLON.Vector3(-100, 100, 100);
|
|
envObj.meshes[0].position = new BABYLON.Vector3(0, -900/*cm*/, 0); // 4階くらいの想定
|
|
envObj.meshes[0].bakeCurrentTransformIntoVertices();
|
|
for (const mesh of envObj.meshes) {
|
|
mesh.isPickable = false;
|
|
mesh.checkCollisions = false;
|
|
|
|
//if (mesh.name === '__root__') continue;
|
|
mesh.receiveShadows = false;
|
|
}
|
|
}
|
|
|
|
private async loadRoomModel(type: RoomDef['roomType']) {
|
|
const roomObj = await BABYLON.ImportMeshAsync('/client-assets/room/rooms/default.glb', this.scene);
|
|
roomObj.meshes[0].scaling = new BABYLON.Vector3(-100, 100, 100);
|
|
roomObj.meshes[0].bakeCurrentTransformIntoVertices();
|
|
for (const mesh of roomObj.meshes) {
|
|
console.log(mesh.name);
|
|
mesh.isPickable = false;
|
|
mesh.checkCollisions = false;
|
|
|
|
//if (mesh.name === '__root__') continue;
|
|
if (mesh.name.startsWith('Window')) {
|
|
mesh.receiveShadows = false;
|
|
continue;
|
|
}
|
|
mesh.receiveShadows = true;
|
|
this.shadowGenerator1.addShadowCaster(mesh);
|
|
this.shadowGenerator2.addShadowCaster(mesh);
|
|
}
|
|
}
|
|
|
|
private async loadObject(id: string, type: RoomDef['objects'][number], position: BABYLON.Vector3, rotation: BABYLON.Vector3) {
|
|
const obj = await BABYLON.ImportMeshAsync(`/client-assets/room/objects/${type}/${type}.glb`, this.scene);
|
|
obj.meshes[0].scaling = new BABYLON.Vector3(-100, 100, 100);
|
|
obj.meshes[0].bakeCurrentTransformIntoVertices();
|
|
obj.meshes[0].position = position;
|
|
obj.meshes[0].rotation = rotation;
|
|
|
|
for (const mesh of obj.meshes) {
|
|
mesh.metadata = { isObject: true, objectId: id, objectType: type };
|
|
mesh.checkCollisions = true;
|
|
//if (mesh.name === '__root__') continue;
|
|
mesh.receiveShadows = true;
|
|
this.shadowGenerator1.addShadowCaster(mesh);
|
|
this.shadowGenerator2.addShadowCaster(mesh);
|
|
|
|
mesh.renderOutline = false;
|
|
mesh.outlineWidth = 0.003;
|
|
mesh.outlineColor = new BABYLON.Color3(1, 0, 0);
|
|
}
|
|
|
|
this.objects.set(id, obj.meshes[0]);
|
|
|
|
const objDef = OBJECTS[type];
|
|
if (objDef != null && objDef.onInit != null) {
|
|
objDef.onInit(this, obj);
|
|
}
|
|
}
|
|
|
|
public grab() {
|
|
if (this.grabbing != null) {
|
|
this.grabbing = null;
|
|
this.grabbingStartDistance = null;
|
|
if (this.grabbingGhost != null) {
|
|
this.grabbingGhost.dispose(false, true);
|
|
this.grabbingGhost = null;
|
|
}
|
|
return;
|
|
}
|
|
if (this.highlightedObjectId == null) return;
|
|
const highlightedObject = this.objects.get(this.highlightedObjectId)!;
|
|
this.grabbing = highlightedObject;
|
|
this.grabbingStartDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position);
|
|
this.grabbingGhost = highlightedObject.clone('ghost', null, false);
|
|
for (const m of this.grabbingGhost!.getChildMeshes()) {
|
|
m.metadata = {};
|
|
if (m.material) {
|
|
const mat = m.material.clone(`${m.material.name}_ghost`);
|
|
mat.alpha = 0.3;
|
|
mat.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
|
|
m.material = mat;
|
|
}
|
|
}
|
|
}
|
|
|
|
public destroy() {
|
|
for (const id of this.intervalIds) {
|
|
window.clearInterval(id);
|
|
}
|
|
this.intervalIds = [];
|
|
this.engine.dispose();
|
|
}
|
|
}
|