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wallMountSpotLight
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@@ -92,6 +92,7 @@ import { wallCanvas } from './objects/wallCanvas.js';
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import { wallClock } from './objects/wallClock.js';
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import { wallGlassPictureFrame } from './objects/wallGlassPictureFrame.js';
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import { wallMirror } from './objects/wallMirror.js';
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import { wallMountSpotLight } from './objects/wallMountSpotLight.js';
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import { wallShelf } from './objects/wallShelf.js';
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import { woodRingFloorLamp } from './objects/woodRingFloorLamp.js';
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import { woodRingsPendantLight } from './objects/woodRingsPendantLight.js';
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@@ -187,6 +188,7 @@ export const OBJECT_DEFS = [
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wallClock,
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wallGlassPictureFrame,
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wallMirror,
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wallMountSpotLight,
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wallShelf,
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woodRingFloorLamp,
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woodRingsPendantLight,
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117
packages/frontend/src/world/room/objects/wallMountSpotLight.ts
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117
packages/frontend/src/world/room/objects/wallMountSpotLight.ts
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@@ -0,0 +1,117 @@
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/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../object.js';
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import { cm, WORLD_SCALE } from '@/world/utility.js';
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export const wallMountSpotLight = defineObject({
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id: 'wallMountSpotLight',
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name: 'wallMountSpotLight',
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options: {
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schema: {
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bodyColor: {
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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},
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angleV: {
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type: 'range',
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label: 'Vertical angle',
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min: 0,
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max: 1,
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step: 0.1,
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},
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angleH: {
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type: 'range',
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label: 'Horizontal angle',
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min: 0,
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max: 1,
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step: 0.1,
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},
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},
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default: {
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.5,
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angleV: 0.1,
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angleH: 0.5,
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},
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},
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placement: 'side',
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hasCollisions: false,
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canPreMeshesMerging: false,
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hasTexture: false,
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createInstance: ({ room, scene, options, model }) => {
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const bodyMesh = model.findMesh('__X_BODY__');
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const applyBodyColor = () => {
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const [r, g, b] = options.bodyColor;
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bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
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};
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applyBodyColor();
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const lamp = model.findMesh('__X_LAMP__');
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(0), 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = lamp;
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light.radius = cm(5);
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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light.diffuse = new BABYLON.Color3(r, g, b);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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};
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applyLightColor();
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const applyLightBrightness = () => {
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light.intensity = 1 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(200) * options.lightBrightness;
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 10;
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};
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applyLightBrightness();
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const applyAngle = () => {
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bodyMesh.rotationQuaternion = null;
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bodyMesh.rotation = new BABYLON.Vector3(0, 0, 0);
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bodyMesh.addRotation(0, 0, options.angleH * Math.PI * 2 - Math.PI);
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bodyMesh.addRotation((1 - options.angleV) * Math.PI / 2 - (Math.PI / 2), 0, 0);
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model.updated();
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};
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applyAngle();
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return {
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'angleV':
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case 'angleH':
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applyAngle();
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break;
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}
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},
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interactions: {},
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};
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},
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});
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