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Update engine.ts
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@@ -535,7 +535,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.sr = new BABYLON.SnapshotRenderingHelper(this.scene);
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const skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(100000) }, this.scene);
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const skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(1000) }, this.scene);
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const skyboxMat = new BABYLON.StandardMaterial('skyboxMat', this.scene);
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skyboxMat.backFaceCulling = false;
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skyboxMat.disableLighting = true;
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@@ -566,7 +566,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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this.camera.inputs.add(new HorizontalCameraKeyboardMoveInput(this.camera, this.fps));
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this.camera.attachControl(this.canvas);
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this.camera.minZ = cm(1);
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this.camera.maxZ = cm(100000);
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this.camera.maxZ = cm(2000);
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this.camera.fov = 1;
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this.camera.ellipsoid = new BABYLON.Vector3(cm(15), cm(65), cm(15));
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this.camera.checkCollisions = true;
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