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Update engine.ts

This commit is contained in:
syuilo
2026-04-15 17:48:49 +09:00
parent d730c26fcc
commit 7eb8723082

View File

@@ -535,7 +535,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.sr = new BABYLON.SnapshotRenderingHelper(this.scene);
const skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(100000) }, this.scene);
const skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(1000) }, this.scene);
const skyboxMat = new BABYLON.StandardMaterial('skyboxMat', this.scene);
skyboxMat.backFaceCulling = false;
skyboxMat.disableLighting = true;
@@ -566,7 +566,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.camera.inputs.add(new HorizontalCameraKeyboardMoveInput(this.camera, this.fps));
this.camera.attachControl(this.canvas);
this.camera.minZ = cm(1);
this.camera.maxZ = cm(100000);
this.camera.maxZ = cm(2000);
this.camera.fov = 1;
this.camera.ellipsoid = new BABYLON.Vector3(cm(15), cm(65), cm(15));
this.camera.checkCollisions = true;