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Update engine.ts

This commit is contained in:
syuilo
2026-04-09 11:23:46 +09:00
parent 03c0b48e1e
commit 7970fed6e1

View File

@@ -448,7 +448,7 @@ export class RoomEngine {
private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
public roomState: RoomState;
public enableGridSnapping = ref(true);
public gridSnappingScale = ref(8/*cm*/);
public gridSnappingScale = ref(4/*cm*/);
private putParticleSystem: BABYLON.ParticleSystem;
private envMapIndoor: BABYLON.CubeTexture;
private envMapOutdoor: BABYLON.CubeTexture;