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Update engine.ts
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@@ -448,7 +448,7 @@ export class RoomEngine {
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private roomCollisionMeshes: BABYLON.AbstractMesh[] = [];
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public roomState: RoomState;
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public enableGridSnapping = ref(true);
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public gridSnappingScale = ref(8/*cm*/);
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public gridSnappingScale = ref(4/*cm*/);
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private putParticleSystem: BABYLON.ParticleSystem;
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private envMapIndoor: BABYLON.CubeTexture;
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private envMapOutdoor: BABYLON.CubeTexture;
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