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Update engine.ts
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@@ -655,7 +655,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
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} else if (placement === 'bottom') {
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// 上に向かってレイを飛ばす
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const ray = new BABYLON.Ray(newPos, new BABYLON.Vector3(0, 1, 0), cm(1000));
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const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_CEILING__') || m.name.includes('__BOTTOM__')));
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const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_CEILING__') || m.name.includes('__ROOM_BOTTOM__') || m.name.includes('__BOTTOM__')));
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if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
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newPos.y = hit.pickedPoint.y;
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sticky = hit.pickedMesh.metadata?.objectId ?? null;
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