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Update engine.ts

This commit is contained in:
syuilo
2026-04-10 09:59:49 +09:00
parent 6386ebe18e
commit 57fbebaea5

View File

@@ -1428,8 +1428,8 @@ export class RoomEngine {
}
private turnOnRoomLight() {
this.roomLight.intensity = 150000;
this.envMapIndoor.level = 0.5;
this.roomLight.intensity = 100000;
this.envMapIndoor.level = 0.6;
}
private turnOffRoomLight() {
@@ -1741,7 +1741,6 @@ export class RoomObjectPreviewEngine {
this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', this.scene);
this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(500/*cm*/, 500/*cm*/, 500/*cm*/);
this.envMapIndoor.level = 0.25;
this.camera = new BABYLON.ArcRotateCamera('camera', -Math.PI / 2, Math.PI / 2.5, 300/*cm*/, new BABYLON.Vector3(0, 90/*cm*/, 0), this.scene);
this.camera.attachControl(this.canvas);