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https://github.com/misskey-dev/misskey.git
synced 2026-05-13 15:15:45 +02:00
add put anim
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@@ -1345,23 +1345,8 @@ export class RoomEngine {
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this.ui.isGrabbing = false;
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// 親から先に外していく
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const removeStickyParentRecursively = (mesh: BABYLON.Mesh) => {
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const stickyObjectIds = Array.from(this.roomState.installedObjects.filter(o => o.sticky === mesh.metadata.objectId)).map(o => o.id);
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for (const soid of stickyObjectIds) {
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const soMesh = this.objectEntities.get(soid)!.rootMesh;
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soMesh.setParent(null);
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removeStickyParentRecursively(soMesh);
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}
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};
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removeStickyParentRecursively(this.grabbingCtx.mesh);
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const pos = this.grabbingCtx.mesh.position.clone();
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const rotation = this.grabbingCtx.mesh.rotation.clone();
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this.selectObject(null);
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.sticky = sticky;
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.position = [pos.x, pos.y, pos.z];
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.rotation = [rotation.x, rotation.y, rotation.z];
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const pos = selectedObject.position.clone();
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const rotation = selectedObject.rotation.clone();
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this.putParticleSystem.emitter = pos;
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this.putParticleSystem.start();
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@@ -1369,6 +1354,44 @@ export class RoomEngine {
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volume: 1,
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playbackRate: 1,
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});
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// put animation
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const animTarget = new BABYLON.Animation(
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'',
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'scaling',
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60,
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BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
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BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT,
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);
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const keys = [
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{ frame: 0, value: new BABYLON.Vector3(1, 1.2, 1) },
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{ frame: 60, value: new BABYLON.Vector3(1, 1, 1) },
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];
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animTarget.setKeys(keys);
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const easing = new BABYLON.ElasticEase(2);
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easing.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEOUT);
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animTarget.setEasingFunction(easing);
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selectedObject.animations.push(animTarget);
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const animating = Promise.withResolvers<void>();
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this.scene.beginAnimation(selectedObject, 0, 60, false, 3, () => { animating.resolve(); });
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// TODO: アニメーションの完了まで親子関係の解除を遅延するため、一瞬「grabbingが終わっているのに親子関係が解除されていない」状態が発生する。その間に新たにgrabbingを開始するなどの別の操作が発生すると不具合のもとになるのでそれを防止する仕組みを作る
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animating.promise.then(() => {
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// 親から先に外していく
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const removeStickyParentRecursively = (mesh: BABYLON.Mesh) => {
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const stickyObjectIds = Array.from(this.roomState.installedObjects.filter(o => o.sticky === mesh.metadata.objectId)).map(o => o.id);
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for (const soid of stickyObjectIds) {
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const soMesh = this.objectEntities.get(soid)!.rootMesh;
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soMesh.setParent(null);
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removeStickyParentRecursively(soMesh);
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}
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};
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removeStickyParentRecursively(selectedObject);
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});
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.sticky = sticky;
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.position = [pos.x, pos.y, pos.z];
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this.roomState.installedObjects.find(o => o.id === selectedObject.metadata.objectId)!.rotation = [rotation.x, rotation.y, rotation.z];
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},
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};
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@@ -1391,7 +1414,6 @@ export class RoomEngine {
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this.grabbingCtx.ghost.dispose(false, false);
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this.grabbingCtx.onDone?.();
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this.grabbingCtx = null;
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this.selectObject(null);
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this.xGridPreviewPlane.isVisible = false;
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this.yGridPreviewPlane.isVisible = false;
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