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Update previewEngine.ts
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@@ -62,19 +62,14 @@ export class RoomObjectPreviewEngine {
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(cm(500), cm(500), cm(500));
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this.envMapIndoor.level = 0.6;
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const ambientLight = new BABYLON.HemisphericLight('ambientLight', new BABYLON.Vector3(0, 1, -0.5), this.scene);
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ambientLight.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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ambientLight.intensity = 0.3;
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//ambientLight.intensity = 0;
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this.roomLight = new BABYLON.SpotLight('roomLight', new BABYLON.Vector3(cm(50), cm(249), cm(50)), new BABYLON.Vector3(0, -1, 0), 16, 8, this.scene);
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this.roomLight.diffuse = new BABYLON.Color3(1.0, 0.9, 0.8);
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this.roomLight.shadowMinZ = cm(10);
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this.roomLight.shadowMaxZ = cm(500);
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this.roomLight.radius = cm(30);
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this.roomLight.intensity = 10 * WORLD_SCALE * WORLD_SCALE;
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this.roomLight.intensity = 15 * WORLD_SCALE * WORLD_SCALE;
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this.shadowGenerator = new BABYLON.ShadowGenerator(1024, this.roomLight);
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this.shadowGenerator = new BABYLON.ShadowGenerator(2048, this.roomLight);
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this.shadowGenerator.forceBackFacesOnly = true;
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this.shadowGenerator.bias = 0.0001;
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this.shadowGenerator.usePercentageCloserFiltering = true;
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