1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 22:15:41 +02:00

wall snap

This commit is contained in:
syuilo
2026-04-21 14:16:37 +09:00
parent e96e88b1ce
commit 3dcbfc0168

View File

@@ -606,7 +606,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__') || m.name.includes('__SIDE__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
newPos.x = hit.pickedPoint.x;
newPos.y = hit.pickedPoint.y;
newPos.z = hit.pickedPoint.z;
const pickedMeshNormal = hit.getNormal(true, true);
const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z);
@@ -627,7 +626,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__')));
if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
newPos.x = hit.pickedPoint.x;
newPos.y = hit.pickedPoint.y;
newPos.z = hit.pickedPoint.z;
const pickedMeshNormal = hit.getNormal(true, true);
const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z);