diff --git a/packages/frontend/src/world/room/engine.ts b/packages/frontend/src/world/room/engine.ts index 03a39c9314..56a533e217 100644 --- a/packages/frontend/src/world/room/engine.ts +++ b/packages/frontend/src/world/room/engine.ts @@ -606,7 +606,6 @@ export class RoomEngine extends EventEmitter { const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__') || m.name.includes('__SIDE__'))); if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) { newPos.x = hit.pickedPoint.x; - newPos.y = hit.pickedPoint.y; newPos.z = hit.pickedPoint.z; const pickedMeshNormal = hit.getNormal(true, true); const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z); @@ -627,7 +626,6 @@ export class RoomEngine extends EventEmitter { const hit = this.scene.pickWithRay(ray, (m) => isCollisionTarget(m) && (m.name.includes('__ROOM_WALL__'))); if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) { newPos.x = hit.pickedPoint.x; - newPos.y = hit.pickedPoint.y; newPos.z = hit.pickedPoint.z; const pickedMeshNormal = hit.getNormal(true, true); const targetRotationY = Math.atan2(pickedMeshNormal.x, pickedMeshNormal.z);