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Update engine.ts

This commit is contained in:
syuilo
2026-04-16 15:40:48 +09:00
parent 4f9aded205
commit 3d48146b92

View File

@@ -559,6 +559,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.scene.autoClear = false;
//this.scene.autoClearDepthAndStencil = false;
this.scene.skipPointerMovePicking = true;
this.scene.skipFrustumClipping = true; // snapshot renderingでは全てのメッシュがアクティブになっている必要があるため
this.sr = new BABYLON.SnapshotRenderingHelper(this.scene);
@@ -1142,8 +1143,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
continue;
}
if (SNAPSHOT_RENDERING) m.alwaysSelectAsActiveMesh = true;
m.isPickable = false;
m.checkCollisions = false;
m.receiveShadows = true;
@@ -1380,10 +1379,6 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.shadowGeneratorForSunLight.addShadowCaster(mesh);
}
if (SNAPSHOT_RENDERING) {
mesh.alwaysSelectAsActiveMesh = true;
}
//if (mesh.material) (mesh.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.2, 0.2, 0.2);
if (mesh.material) {
if (mesh.material instanceof BABYLON.MultiMaterial) {