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Update engine.ts
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@@ -36,7 +36,7 @@
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// TODO: 近くのオブジェクトの原点に軸を揃えるオプション
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const BAKE_TRANSFORM = false; // 実験的
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const SNAPSHOT_RENDERING = false; // 実験的
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const SNAPSHOT_RENDERING = true; // 実験的
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const SNAPSHOT_RENDERING_NON_SUPPORTED_OBJECTS = ['tv', 'aquarium', 'lavaLamp'];
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const IGNORE_OBJECTS: string[] = []; // for debug
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@@ -786,14 +786,21 @@ export class RoomEngine {
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});
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if (SNAPSHOT_RENDERING) {
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window.setTimeout(() => {
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this.engine.snapshotRendering = true;
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this.engine.snapshotRenderingMode = BABYLON.Constants.SNAPSHOTRENDERING_FAST;
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}, 3000);
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const sr = new BABYLON.SnapshotRenderingHelper(this.scene);
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window.setInterval(() => {
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this.engine.snapshotRenderingReset();
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}, 10000);
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window.setTimeout(() => {
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sr.enableSnapshotRendering();
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if (USE_GLOW) {
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const gl = new BABYLON.GlowLayer('glow', this.scene, {
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//mainTextureFixedSize: 512,
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blurKernelSize: 64,
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});
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gl.intensity = 0.5;
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sr.updateMeshesForEffectLayer(gl);
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}
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}, 3000);
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}
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}
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