1
0
mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 14:05:35 +02:00

Update engine.ts

This commit is contained in:
syuilo
2026-04-22 21:24:19 +09:00
parent bad29c7604
commit 2b849685a1

View File

@@ -27,6 +27,7 @@ const BAKE_TRANSFORM = false; // 実験的
const SNAPSHOT_RENDERING = true; // 実験的
const IGNORE_OBJECTS: string[] = []; // for debug
const USE_GLOW = true; // ドローコールが増えて重い
const RENDER_OUTDOOR_ENV = false;
const IN_WEB_WORKER = typeof window === 'undefined';
export type RoomState = {
@@ -279,7 +280,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.camera = new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
this.camera.attachControl(this.canvas);
this.camera.minZ = cm(1);
this.camera.maxZ = cm(2000);
this.camera.maxZ = RENDER_OUTDOOR_ENV ? cm(10000) : cm(1000);
this.camera.fov = 1;
this.camera.ellipsoid = new BABYLON.Vector3(cm(15), cm(65), cm(15));
this.camera.checkCollisions = true;
@@ -342,6 +343,10 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.shadowGeneratorForSunLight.getShadowMap().refreshRate = 60;
this.lightContainer = new BABYLON.ClusteredLightContainer('clustered', [], this.scene);
this.lightContainer.maxRange = cm(1000);
this.lightContainer.verticalTiles = 32;
this.lightContainer.horizontalTiles = 32;
this.lightContainer.depthSlices = 32;
this.turnOnRoomLight(true);
@@ -421,7 +426,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
public async init() {
await this.loadHeya();
//await this.loadEnvModel();
if (RENDER_OUTDOOR_ENV) await this.loadEnvModel();
const objects = this.roomState.installedObjects.filter(o => !IGNORE_OBJECTS.includes(o.type));
let loadedCount = 0;