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@@ -533,6 +533,7 @@ export class RoomEngine extends EventEmitter {
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this.startRenderLoop();
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}
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// TODO: 初回以外で呼び出すとエンジンがクラッシュするのを修正
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public async changeEnvType(type: RoomState['env']['type'], forInit = false) {
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this.roomState.env.type = type;
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@@ -565,14 +566,14 @@ export class RoomEngine extends EventEmitter {
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let envManager: EnvManager;
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if (this.roomState.env.type === 'simple') {
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envManager = new SimpleEnvManager(onMeshUpdatedCallback);
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envManager = new SimpleEnvManager(this, onMeshUpdatedCallback);
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} else if (this.roomState.env.type === 'japanese') {
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// TODO
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} else if (this.roomState.env.type === 'museum') {
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envManager = new MuseumEnvManager(onMeshUpdatedCallback);
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envManager = new MuseumEnvManager(this, onMeshUpdatedCallback);
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}
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await envManager.load(this.roomState.env.options, this.scene, this);
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await envManager.load(this.roomState.env.options);
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envManager.setTime(this.time);
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for (const mat of this.scene.materials) {
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@@ -1386,12 +1387,6 @@ export class RoomEngine extends EventEmitter {
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public turnOnRoomLight(forInit = false) {
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if (!forInit) this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.envManager.turnOnRoomLight();
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if (this.envManager?.envMapIndoor != null) this.envManager.envMapIndoor.level = 0.6;
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for (const m of this.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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}
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}
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if (!forInit) {
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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@@ -1404,12 +1399,6 @@ export class RoomEngine extends EventEmitter {
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public turnOffRoomLight() {
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this.sr.disableSnapshotRendering(); // このメソッドは参照カウント方式な点に留意
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this.envManager.turnOffRoomLight();
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if (this.envManager?.envMapIndoor != null) this.envManager.envMapIndoor.level = 0.025;
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for (const m of this.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.025, 0.025, 0.025);
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}
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}
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// workerで実行される可能性がある
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// eslint-disable-next-line no-restricted-globals
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setTimeout(() => {
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@@ -1729,12 +1718,14 @@ export class RoomEngine extends EventEmitter {
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}
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public destroy() {
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this.engine.stopRenderLoop();
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if (this.currentRafId != null) {
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// workerで実行される可能性がある
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cancelAnimationFrame(this.currentRafId);
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this.currentRafId = null;
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}
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this.timer.dispose();
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this.envManager.dispose();
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this.engine.dispose();
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this.scene.dispose();
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this.disposed = true;
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@@ -18,12 +18,14 @@ import type { RoomEngine } from './engine.js';
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//}
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export abstract class EnvManager<T = any> {
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protected engine: RoomEngine;
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protected onMeshUpdatedCallback: ((meshes: BABYLON.AbstractMesh[]) => void) | null = null;
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public abstract envMapIndoor: BABYLON.CubeTexture | null;
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public abstract maxCameraZ: number;
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protected shadowGenerators: BABYLON.ShadowGenerator[] = [];
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constructor(onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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constructor(engine: RoomEngine, onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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this.engine = engine;
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this.onMeshUpdatedCallback = onMeshUpdatedCallback ?? null;
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}
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@@ -102,58 +104,58 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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public envMapIndoor: BABYLON.CubeTexture | null = null;
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public maxCameraZ = cm(1000);
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constructor(onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(onMeshUpdatedCallback);
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constructor(engine: RoomEngine, onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(engine, onMeshUpdatedCallback);
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}
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public async load(options: SimpleEnvOptions, scene: BABYLON.Scene, engine: RoomEngine) {
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this.skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(1000) }, scene);
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this.skyboxMat = new BABYLON.StandardMaterial('skyboxMat', scene);
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public async load(options: SimpleEnvOptions) {
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this.skybox = BABYLON.MeshBuilder.CreateBox('skybox', { size: cm(1000) }, this.engine.scene);
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this.skyboxMat = new BABYLON.StandardMaterial('skyboxMat', this.engine.scene);
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this.skyboxMat.backFaceCulling = false;
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this.skyboxMat.disableLighting = true;
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this.skybox.material = this.skyboxMat;
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this.skybox.infiniteDistance = true;
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this.roomLight = new BABYLON.SpotLight('roomLight', new BABYLON.Vector3(0, cm(249), 0), new BABYLON.Vector3(0, -1, 0), 16, 8, scene);
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this.roomLight.diffuse = new BABYLON.Color3(...engine.roomState.roomLightColor);
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this.roomLight = new BABYLON.SpotLight('simpleEnv:RoomLight', new BABYLON.Vector3(0, cm(249), 0), new BABYLON.Vector3(0, -1, 0), 16, 8, this.engine.scene);
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this.roomLight.diffuse = new BABYLON.Color3(...this.engine.roomState.roomLightColor);
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this.roomLight.shadowMinZ = cm(10);
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this.roomLight.shadowMaxZ = cm(300);
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this.roomLight.radius = cm(30);
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if (engine.graphicsQuality >= GRAPHICS_QUALITY_MEDIUM) {
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const shadowGeneratorForRoomLight = new BABYLON.ShadowGenerator(engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM ? 1024 : 2048, this.roomLight);
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if (this.engine.graphicsQuality >= GRAPHICS_QUALITY_MEDIUM) {
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const shadowGeneratorForRoomLight = new BABYLON.ShadowGenerator(this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM ? 1024 : 2048, this.roomLight);
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shadowGeneratorForRoomLight.forceBackFacesOnly = true;
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shadowGeneratorForRoomLight.bias = 0.00001;
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shadowGeneratorForRoomLight.normalBias = 0.005;
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shadowGeneratorForRoomLight.usePercentageCloserFiltering = true;
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shadowGeneratorForRoomLight.filteringQuality = BABYLON.ShadowGenerator.QUALITY_HIGH;
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if (engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM) {
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if (this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM) {
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shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60;
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}
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//this.shadowGeneratorForRoomLight.useContactHardeningShadow = true;
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this.shadowGenerators.push(shadowGeneratorForRoomLight);
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}
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if (engine.graphicsQuality >= GRAPHICS_QUALITY_MEDIUM) {
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this.sunLight = new BABYLON.DirectionalLight('sunLight', new BABYLON.Vector3(0.2, -1, -1), scene);
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if (this.engine.graphicsQuality >= GRAPHICS_QUALITY_MEDIUM) {
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this.sunLight = new BABYLON.DirectionalLight('simpleEnv:SunLight', new BABYLON.Vector3(0.2, -1, -1), this.engine.scene);
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this.sunLight.position = new BABYLON.Vector3(cm(-20), cm(1000), cm(1000));
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this.sunLight.shadowMinZ = cm(1000);
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this.sunLight.shadowMaxZ = cm(2000);
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const shadowGeneratorForSunLight = new BABYLON.ShadowGenerator(engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM ? 1024 : 2048, this.sunLight);
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const shadowGeneratorForSunLight = new BABYLON.ShadowGenerator(this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM ? 1024 : 2048, this.sunLight);
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shadowGeneratorForSunLight.forceBackFacesOnly = true;
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shadowGeneratorForSunLight.bias = 0.00001;
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shadowGeneratorForSunLight.usePercentageCloserFiltering = true;
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shadowGeneratorForSunLight.usePoissonSampling = true;
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if (engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM) {
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if (this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM) {
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shadowGeneratorForSunLight.getShadowMap().refreshRate = 60;
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}
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this.shadowGenerators.push(shadowGeneratorForSunLight);
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}
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this.loaderResult = await BABYLON.ImportMeshAsync('/client-assets/room/envs/default/300.glb', scene);
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this.loaderResult = await BABYLON.ImportMeshAsync('/client-assets/room/envs/default/300.glb', this.engine.scene);
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this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', scene);
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this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', this.engine.scene);
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(cm(500), cm(500), cm(500));
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this.meshes = this.loaderResult.meshes.filter(m => m instanceof BABYLON.Mesh);
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@@ -176,7 +178,7 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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realizedMesh.parent = mesh.parent;
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mesh.dispose();
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scene.removeMesh(mesh);
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this.engine.scene.removeMesh(mesh);
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this.meshes.push(realizedMesh);
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}
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}
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@@ -251,12 +253,23 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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if (mesh.material !== this.floorMaterial) { // 床は他の何にも影を落とさないことが確定している
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this.addShadowCaster(mesh);
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}
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const mat = mesh.material;
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if (mat instanceof BABYLON.MultiMaterial) {
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for (const subMat of mat.subMaterials) {
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subMat.reflectionTexture = this.envMapIndoor;
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}
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} else if (mat instanceof BABYLON.PBRMaterial) {
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mat.reflectionTexture = this.envMapIndoor;
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}
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}
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await this.applyOptions(options);
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}
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public setTime(time: number) {
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if (this.skyboxMat == null) return;
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if (time === 0) {
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this.skyboxMat.emissiveColor = new BABYLON.Color3(0.7, 0.9, 1.0);
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} else if (time === 1) {
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@@ -279,11 +292,23 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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public turnOnRoomLight(): void {
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if (this.roomLight == null) return;
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this.roomLight.intensity = 18 * WORLD_SCALE * WORLD_SCALE;
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if (this.envMapIndoor != null) this.envMapIndoor.level = 0.6;
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for (const m of this.engine.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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}
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}
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}
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public turnOffRoomLight(): void {
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if (this.roomLight == null) return;
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this.roomLight.intensity = 0;
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if (this.envMapIndoor != null) this.envMapIndoor.level = 0.025;
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for (const m of this.engine.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.025, 0.025, 0.025);
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}
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}
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}
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public applyOptions(options: SimpleEnvOptions) {
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@@ -430,14 +455,6 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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}
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public dispose() {
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if (this.loaderResult != null) {
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for (const m of this.loaderResult.meshes) {
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m.dispose(false, true);
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}
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for (const t of this.loaderResult.transformNodes) {
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t.dispose(false, true);
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}
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}
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for (const m of this.meshes) {
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m.dispose(false, true);
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}
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@@ -455,6 +472,14 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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this.envMapIndoor?.dispose();
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this.roomLight?.dispose();
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this.sunLight?.dispose();
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if (this.loaderResult != null) {
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for (const m of this.loaderResult.meshes) {
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m.dispose(false, true);
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}
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for (const t of this.loaderResult.transformNodes) {
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t.dispose(false, true);
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}
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}
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super.dispose();
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}
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}
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@@ -464,18 +489,20 @@ export type MuseumEnvOptions = any;
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export class MuseumEnvManager extends EnvManager<MuseumEnvOptions> {
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private loaderResult: BABYLON.ISceneLoaderAsyncResult | null = null;
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private meshes: BABYLON.Mesh[] = [];
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private roomLight: BABYLON.DirectionalLight | null = null;
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private subRoomLights: BABYLON.SpotLight[] = [];
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public envMapIndoor: BABYLON.CubeTexture | null = null;
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public maxCameraZ = cm(5000);
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public maxCameraZ = cm(3000);
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constructor(onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(onMeshUpdatedCallback);
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constructor(engine: RoomEngine, onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(engine, onMeshUpdatedCallback);
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}
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public async load(options: MuseumEnvOptions, scene: BABYLON.Scene) {
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this.loaderResult = await BABYLON.ImportMeshAsync('/client-assets/room/envs/museum/museum.glb', scene);
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public async load(options: MuseumEnvOptions) {
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this.loaderResult = await BABYLON.ImportMeshAsync('/client-assets/room/envs/museum/museum.glb', this.engine.scene);
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this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', scene);
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(cm(500), cm(500), cm(500));
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this.envMapIndoor = BABYLON.CubeTexture.CreateFromPrefilteredData('/client-assets/room/indoor.env', this.engine.scene);
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this.envMapIndoor.boundingBoxSize = new BABYLON.Vector3(cm(2000), cm(500), cm(2000));
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this.meshes = this.loaderResult.meshes.filter(m => m instanceof BABYLON.Mesh);
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this.meshes[0].scaling = this.meshes[0].scaling.scale(WORLD_SCALE);
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@@ -497,22 +524,108 @@ export class MuseumEnvManager extends EnvManager<MuseumEnvOptions> {
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realizedMesh.parent = mesh.parent;
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mesh.dispose();
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scene.removeMesh(mesh);
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this.engine.scene.removeMesh(mesh);
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this.meshes.push(realizedMesh);
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}
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}
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this.roomLight = new BABYLON.DirectionalLight('museumEnv:RoomLight', new BABYLON.Vector3(0, -1, 0), this.engine.scene);
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this.roomLight.position = new BABYLON.Vector3(0, cm(300), 0);
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this.roomLight.diffuse = new BABYLON.Color3(...this.engine.roomState.roomLightColor);
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this.roomLight.shadowMinZ = cm(10);
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this.roomLight.shadowMaxZ = cm(500);
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this.roomLight.radius = cm(30);
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if (this.engine.graphicsQuality >= GRAPHICS_QUALITY_MEDIUM) {
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const shadowGeneratorForRoomLight = new BABYLON.ShadowGenerator(this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM ? 1024 : 2048, this.roomLight);
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shadowGeneratorForRoomLight.forceBackFacesOnly = true;
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shadowGeneratorForRoomLight.bias = 0.00001;
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shadowGeneratorForRoomLight.normalBias = 0.005;
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shadowGeneratorForRoomLight.usePercentageCloserFiltering = true;
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shadowGeneratorForRoomLight.filteringQuality = BABYLON.ShadowGenerator.QUALITY_HIGH;
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if (this.engine.graphicsQuality <= GRAPHICS_QUALITY_MEDIUM) {
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shadowGeneratorForRoomLight.getShadowMap().refreshRate = 60;
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}
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//this.shadowGeneratorForRoomLight.useContactHardeningShadow = true;
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this.shadowGenerators.push(shadowGeneratorForRoomLight);
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}
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//for (const node of this.loaderResult.transformNodes.filter(node => node.name.includes('__LIGHT__'))) {
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// const light = new BABYLON.SpotLight('museumEnv:SubRoomLight', node.position.scale(WORLD_SCALE), new BABYLON.Vector3(0, -1, 0), 16, 8, this.engine.scene, true);
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// light.diffuse = new BABYLON.Color3(...this.engine.roomState.roomLightColor);
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// light.range = cm(500);
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// light.radius = cm(15);
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// this.engine.lightContainer.addLight(light);
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// this.subRoomLights.push(light);
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//}
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for (const mesh of this.meshes) {
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if (SYSTEM_HEYA_MESH_NAMES.some(name => mesh.name.includes(name))) continue;
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mesh.receiveShadows = true;
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//this.addShadowCaster(mesh);
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const mat = mesh.material;
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if (mat instanceof BABYLON.MultiMaterial) {
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for (const subMat of mat.subMaterials) {
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subMat.reflectionTexture = this.envMapIndoor;
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}
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} else if (mat instanceof BABYLON.PBRMaterial) {
|
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mat.reflectionTexture = this.envMapIndoor;
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}
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}
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await this.applyOptions(options);
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}
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public setTime(time: number) {
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}
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public updateRoomLightColor(color: BABYLON.Color3): void {
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if (this.roomLight == null) return;
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this.roomLight.diffuse = color;
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for (const subLight of this.subRoomLights) {
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subLight.diffuse = color;
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}
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}
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||||
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public turnOnRoomLight(): void {
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if (this.roomLight == null) return;
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this.roomLight.intensity = 0.00005 * WORLD_SCALE * WORLD_SCALE;
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for (const subLight of this.subRoomLights) {
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subLight.intensity = 10 * WORLD_SCALE * WORLD_SCALE;
|
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}
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if (this.envMapIndoor != null) this.envMapIndoor.level = 0.2;
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for (const m of this.engine.scene.materials) {
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if (m.metadata?.disableEnvMap) {
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m.ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
public turnOffRoomLight(): void {
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if (this.roomLight == null) return;
|
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this.roomLight.intensity = 0;
|
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for (const subLight of this.subRoomLights) {
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subLight.intensity = 0;
|
||||
}
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||||
if (this.envMapIndoor != null) this.envMapIndoor.level = 0.025;
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||||
for (const m of this.engine.scene.materials) {
|
||||
if (m.metadata?.disableEnvMap) {
|
||||
m.ambientColor = new BABYLON.Color3(0.025, 0.025, 0.025);
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
public applyOptions(options: MuseumEnvOptions) {
|
||||
this.onMeshUpdatedCallback?.(this.meshes);
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
this.envMapIndoor?.dispose();
|
||||
this.roomLight?.dispose();
|
||||
for (const subLight of this.subRoomLights) {
|
||||
subLight.dispose();
|
||||
}
|
||||
if (this.loaderResult != null) {
|
||||
for (const m of this.loaderResult.meshes) {
|
||||
m.dispose(false, true);
|
||||
@@ -524,7 +637,6 @@ export class MuseumEnvManager extends EnvManager<MuseumEnvOptions> {
|
||||
for (const m of this.meshes) {
|
||||
m.dispose(false, true);
|
||||
}
|
||||
this.envMapIndoor?.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user