mirror of
https://github.com/misskey-dev/misskey.git
synced 2026-05-13 16:25:44 +02:00
wip
This commit is contained in:
@@ -71,6 +71,7 @@ export class WorldEngine extends EventEmitter<WorldEngineEvents> {
|
||||
//this.scene.autoClearDepthAndStencil = false;
|
||||
this.scene.skipPointerMovePicking = true;
|
||||
this.scene.skipFrustumClipping = true; // snapshot renderingでは全てのメッシュがアクティブになっている必要があるため
|
||||
this.scene.gravity = new BABYLON.Vector3(0, -0.1, 0).scale(WORLD_SCALE);
|
||||
|
||||
this.sr = new BABYLON.SnapshotRenderingHelper(this.scene);
|
||||
|
||||
@@ -100,8 +101,6 @@ export class WorldEngine extends EventEmitter<WorldEngineEvents> {
|
||||
this.scene.collisionsEnabled = true;
|
||||
|
||||
this.camera = new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(cm(0), cm(250), cm(3000)), this.scene);
|
||||
this.camera.inputs.removeByType('FreeCameraKeyboardMoveInput');
|
||||
this.camera.inputs.add(new HorizontalCameraKeyboardMoveInput(this.camera, 0.3));
|
||||
this.camera.attachControl(this.canvas);
|
||||
this.camera.minZ = cm(1);
|
||||
this.camera.maxZ = cm(100000);
|
||||
@@ -110,6 +109,26 @@ export class WorldEngine extends EventEmitter<WorldEngineEvents> {
|
||||
this.camera.checkCollisions = true;
|
||||
this.camera.applyGravity = true;
|
||||
this.camera.needMoveForGravity = true;
|
||||
this.camera.keysUp.push(87); // W
|
||||
this.camera.keysDown.push(83); // S
|
||||
this.camera.keysLeft.push(65); // A
|
||||
this.camera.keysRight.push(68); // D
|
||||
const normalSpeed = 0.03 * WORLD_SCALE;
|
||||
this.camera.speed = normalSpeed;
|
||||
this.scene.onKeyboardObservable.add((kbInfo) => {
|
||||
switch (kbInfo.type) {
|
||||
case BABYLON.KeyboardEventTypes.KEYDOWN:
|
||||
if (kbInfo.event.key === 'Shift') {
|
||||
this.camera.speed = normalSpeed * 4;
|
||||
}
|
||||
break;
|
||||
case BABYLON.KeyboardEventTypes.KEYUP:
|
||||
if (kbInfo.event.key === 'Shift') {
|
||||
this.camera.speed = normalSpeed;
|
||||
}
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
//this.scene.activeCamera = this.camera;
|
||||
|
||||
|
||||
@@ -239,6 +239,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
|
||||
//this.scene.autoClearDepthAndStencil = false;
|
||||
this.scene.skipPointerMovePicking = true;
|
||||
this.scene.skipFrustumClipping = true; // snapshot renderingでは全てのメッシュがアクティブになっている必要があるため
|
||||
this.scene.gravity = new BABYLON.Vector3(0, -0.1, 0).scale(WORLD_SCALE);
|
||||
|
||||
this.sr = new BABYLON.SnapshotRenderingHelper(this.scene);
|
||||
|
||||
@@ -293,7 +294,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
|
||||
switch (kbInfo.type) {
|
||||
case BABYLON.KeyboardEventTypes.KEYDOWN:
|
||||
if (kbInfo.event.key === 'Shift') {
|
||||
this.camera.speed = normalSpeed * 3;
|
||||
this.camera.speed = normalSpeed * 4;
|
||||
}
|
||||
break;
|
||||
case BABYLON.KeyboardEventTypes.KEYUP:
|
||||
|
||||
Reference in New Issue
Block a user