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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-13 14:05:35 +02:00

ductRailSpotLights

This commit is contained in:
syuilo
2026-04-23 21:17:12 +09:00
parent e6ce36178c
commit 1de4440dbd
5 changed files with 132 additions and 0 deletions

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@@ -29,6 +29,7 @@ import { desk } from './objects/desk.js';
import { desktopPc } from './objects/desktopPc.js';
import { djMixer } from './objects/djMixer.js';
import { djPlayer } from './objects/djPlayer.js';
import { ductRailSpotLights } from './objects/ductRailSpotLights.js';
import { ductTape } from './objects/ductTape.js';
import { emptyBento } from './objects/emptyBento.js';
import { energyDrink } from './objects/energyDrink.js';
@@ -125,6 +126,7 @@ export const OBJECT_DEFS = [
desktopPc,
djMixer,
djPlayer,
ductRailSpotLights,
ductTape,
emptyBento,
energyDrink,

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@@ -0,0 +1,130 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core';
import { defineObject } from '../object.js';
import { cm, remap, WORLD_SCALE } from '@/world/utility.js';
export const ductRailSpotLights = defineObject({
id: 'ductRailSpotLights',
name: 'ductRailSpotLights',
options: {
schema: {
bodyColor: {
type: 'color',
label: 'Body color',
},
lightColor: {
type: 'color',
label: 'Light color',
},
lightBrightness: {
type: 'range',
label: 'Light brightness',
min: 0,
max: 1,
step: 0.01,
},
angleV: {
type: 'range',
label: 'Vertical angle',
min: 0,
max: 1,
step: 0.01,
},
angleH: {
type: 'range',
label: 'Horizontal angle',
min: 0,
max: 1,
step: 0.01,
},
},
default: {
bodyColor: [0.05, 0.05, 0.05],
lightColor: [1, 0.5, 0.2],
lightBrightness: 0.5,
angleV: 0.75,
angleH: 0.5,
},
},
placement: 'ceiling',
hasCollisions: false,
createInstance: ({ room, scene, options, model }) => {
const bodyMaterial = model.findMaterial('__X_BODY__');
const applyBodyColor = () => {
const [r, g, b] = options.bodyColor;
bodyMaterial.albedoColor = new BABYLON.Color3(r, g, b);
};
applyBodyColor();
const lamps = model.findMeshes('__X_LAMP__');
const lights: BABYLON.SpotLight[] = [];
for (const lamp of lamps) {
const light = new BABYLON.SpotLight('', new BABYLON.Vector3(cm(0), cm(0), 0), new BABYLON.Vector3(0, -1, 0), Math.PI / 1, 2, scene, room?.lightContainer != null);
light.parent = lamp;
light.radius = cm(5);
if (room?.lightContainer != null) room.lightContainer.addLight(light);
lights.push(light);
}
const applyLightColor = () => {
const [r, g, b] = options.lightColor;
for (const light of lights) {
light.diffuse = new BABYLON.Color3(r, g, b);
}
for (const lamp of lamps) {
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveColor = new BABYLON.Color3(r, g, b);
}
};
applyLightColor();
const applyLightBrightness = () => {
for (const light of lights) {
light.intensity = 1 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
light.range = cm(200) * options.lightBrightness;
}
for (const lamp of lamps) {
const emissive = lamp.material as BABYLON.PBRMaterial;
emissive.emissiveIntensity = options.lightBrightness * 10;
}
};
applyLightBrightness();
const shades = model.findMeshes('__X_SHADE__');
const applyAngle = () => {
for (const shade of shades) {
shade.rotationQuaternion = null;
shade.rotation = new BABYLON.Vector3(0, 0, 0);
shade.addRotation(remap(options.angleV, 0, 1, Math.PI / 2, -Math.PI / 2), 0, 0);
shade.addRotation(0, 0, remap(options.angleH, 0, 1, -Math.PI / 2, Math.PI / 2));
}
model.updated();
};
applyAngle();
return {
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'bodyColor': applyBodyColor(); break;
case 'lightColor': applyLightColor(); break;
case 'lightBrightness': applyLightBrightness(); break;
case 'angleV':
case 'angleH':
applyAngle();
break;
}
},
interactions: {},
};
},
});