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Update utility.ts
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@@ -216,7 +216,7 @@ export class ModelManager {
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private bakedMeshes: BABYLON.Mesh[] = [];
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private hasTexture: boolean;
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constructor(root: BABYLON.Mesh, originalMeshes: BABYLON.Mesh[], hasTexture: boolean, bakedCallback: ((meshes: (BABYLON.Mesh | BABYLON.AbstractMesh)[]) => void) | null = null) {
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constructor(root: BABYLON.TransformNode, originalMeshes: BABYLON.Mesh[], hasTexture: boolean, bakedCallback: ((meshes: (BABYLON.Mesh | BABYLON.AbstractMesh)[]) => void) | null = null) {
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this.root = root;
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this.originalMeshes = originalMeshes;
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this.hasTexture = hasTexture;
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