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https://github.com/misskey-dev/misskey.git
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wip
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@@ -4,7 +4,7 @@
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../engine.js';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { createPlaneUvMapper } from '../utility.js';
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export const allInOnePc = defineObject({
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@@ -46,7 +46,13 @@ export const allInOnePc = defineObject({
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},
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},
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placement: 'top',
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createInstance: async ({ scene, options, model }) => {
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createInstance: async ({ room, scene, options, model }) => {
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 30/*cm*/ / WORLD_SCALE, 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = model.root;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = 999/*cm*/;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const screenMesh = model.findMesh('__X_SCREEN__');
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const bodyMaterial = model.findMaterial('__X_BODY__');
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@@ -96,6 +102,7 @@ export const allInOnePc = defineObject({
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = 50000 * b;
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};
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applyScreenBrightness();
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@@ -21,7 +21,7 @@ export const beamLamp = defineObject({
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light.parent = root;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 300;
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light.range = 100/*cm*/;
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light.range = 999/*cm*/;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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},
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interactions: {},
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@@ -4,7 +4,7 @@
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*/
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import * as BABYLON from '@babylonjs/core';
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import { defineObject } from '../engine.js';
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import { defineObject, WORLD_SCALE } from '../engine.js';
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import { createPlaneUvMapper } from '../utility.js';
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export const laptopPc = defineObject({
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@@ -54,10 +54,16 @@ export const laptopPc = defineObject({
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},
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},
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placement: 'top',
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createInstance: async ({ scene, options, model }) => {
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createInstance: async ({ room, scene, options, model }) => {
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const screenMesh = model.findMesh('__X_SCREEN__');
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const hutaNode = model.findTransformNode('__X_HUTA__');
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const light = new BABYLON.SpotLight('', new BABYLON.Vector3(0/*cm*/, 10/*cm*/ / WORLD_SCALE, 0), new BABYLON.Vector3(0, 0, 1), Math.PI / 1, 2, scene, room?.lightContainer != null);
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light.parent = hutaNode;
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light.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
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light.range = 999/*cm*/;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const bodyMaterial = model.findMaterial('__X_BODY__');
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const bezelMaterial = model.findMaterial('__X_BEZEL__');
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const screenMaterial = model.findMaterial('__X_SCREEN__');
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@@ -105,6 +111,7 @@ export const laptopPc = defineObject({
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const applyScreenBrightness = () => {
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const b = options.screenBrightness;
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screenMaterial.emissiveColor = new BABYLON.Color3(b, b, b);
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light.intensity = 20000 * b;
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};
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applyScreenBrightness();
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@@ -20,7 +20,7 @@ export const lavaLamp = defineObject({
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light.parent = root;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 300;
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light.range = 100/*cm*/;
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light.range = 999/*cm*/;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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const sphere = BABYLON.MeshBuilder.CreateSphere('lavaLampLightSphere', { diameter: 4/*cm*/ }, scene);
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@@ -51,7 +51,7 @@ export const woodRingFloorLamp = defineObject({
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light.parent = lamp;
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light.diffuse = new BABYLON.Color3(1.0, 0.5, 0.2);
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light.intensity = 5000;
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light.range = 150/*cm*/;
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light.range = 999/*cm*/;
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if (room?.lightContainer != null) room.lightContainer.addLight(light);
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}
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