forked from mirrors/misskey
refactor: Use ===
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@@ -226,10 +226,10 @@ export default class Reversi {
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// 座標が指し示す位置がボード外に出たとき
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if (this.opts.loopedBoard && this.transformXyToPos(
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(x = ((x % this.mapWidth) + this.mapWidth) % this.mapWidth),
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(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) == initPos)
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(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) === initPos)
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// 盤面の境界でループし、自分が石を置く位置に戻ってきたとき、挟めるようにしている (ref: Test4のマップ)
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return found;
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else if (x == -1 || y == -1 || x == this.mapWidth || y == this.mapHeight)
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else if (x === -1 || y === -1 || x === this.mapWidth || y === this.mapHeight)
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return []; // 挟めないことが確定 (盤面外に到達)
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const pos = this.transformXyToPos(x, y);
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