forked from mirrors/misskey
Refine preferences (#15597)
* wip * wip * wip * test * wip rollup pluginでsearchIndexの情報生成 * wip * SPDX * wip: markerIdを自動付与 * rollupでビルド時・devモード時に毎回uuidを生成するように * 開発サーバーでだけ必要な挙動は開発サーバーのみで * 条件が逆 * wip: childrenの生成 * update comment * update comment * rename auto generated file * hashをパスと行数から決定 * Update privacy.vue * Update privacy.vue * wip * Update general.vue * Update general.vue * wip * wip * Update SearchMarker.vue * wip * Update profile.vue * Update mute-block.vue * Update mute-block.vue * Update general.vue * Update general.vue * childrenがduplicate key errorを吐く問題をいったん解決 * マーカーの形を成形 * loggerを置きかえ * とりあえず省略記法に対応 * Refactor and Format codes * wip * Update settings-search-index.ts * wip * wip * とりあえず不確定要因の仮置きidを削除 * hashの生成を正規化(絶対パスになっていたのを緩和) * pathの入力を省略可能に * adminでもパス生成できるように * Update settings-search-index.ts * Update privacy.vue * wip * build searchIndex * wip * build * Update general.vue * build * Update sounds.vue * build * build * Update sounds.vue * 🎨 * 🎨 * Update privacy.vue * Update privacy.vue * Update security.vue * create-search-indexを多少改善 * build * Update 2fa.vue * wip * 必ずtransformCodeCacheを利用するように, キャッシュの明確な受け渡しを定義 * キャッシュはdevServerでなくても更新 * Revert "wip" This reverts commit 41bffd3a13f55618bf939dc1c9acb2a77ead4054. * inlining * wip * Update theme.vue * 🎨 * wip normalize * Update theme.vue * キャッシュのパス変換 * build * wip * wip * Update SearchMarker.vue * i18n.ts['key'] の形式が取り出せない問題のFix * build * 仮でpath入れ * 必ず絶対パスが使われるように * wip * 🎨 * storybookビルド時はcreateSearchIndexをしない * inliningの構造化 * format code * Update index.vue * wip * wip * 🎨 * wip * wip * wip * wip * wip * wip * wip * wip * clean up * wip * wip * wip * Update rollup-plugin-unwind-css-module-class-name.test.ts * Update navbar.vue * clean up * wip * wip * wip * wip * wip * Update preferences-backups.vue * Update common.ts * Update preferences.ts * wip * wip * wip * wip * Update MkPreferenceContainer.vue * Update MkPreferenceContainer.vue * Update MkPreferenceContainer.vue * enhance: 検索で上下矢印を使用することで検索結果を移動できるように * Update main-boot.ts * refactor * wip * Update sounds.vue * fix(frontend): PageWindowでSearchMarkerが動作するように * enhance(frontend): SearchMarkerの点滅を一定時間で止める * wip * lint fix * fix: 子要素監視が抜けていたのを修正 * アニメーションの回数はCSSで制御するように * refactor * enhance(frontend): 検索インデックス作成時のログを削減 * revert * fix * fix * Update preferences.ts * Update preferences.ts * wip * Update preferences.ts * wip * 🎨 * wip * Update MkPreferenceContainer.vue * wip * Update preferences.ts * wip * Update preferences.ts * Update preferences.ts * wip * wip * Update preferences.ts * wip * wip * Update preferences.ts * Update CHANGELOG.md * Update preferences.ts * Update deck-store.ts * deckStoreをdefaultStoreに統合 * wip * defaultStore -> store * Update profile.ts * wip * refactor * wip: plugin * plugin * plugin * plugin * Update plugin.ts * wip * Update plugin.vue * Update preferences.ts * Update main-boot.ts * wip * fix test * Update plugin.vue * Update plugin.vue * Update utility.ts * wip * wip * Update utility.ts * wip * wip * clean up * Update utility.ts --------- Co-authored-by: tai-cha <dev@taichan.site> Co-authored-by: taichan <40626578+tai-cha@users.noreply.github.com> Co-authored-by: kakkokari-gtyih <67428053+kakkokari-gtyih@users.noreply.github.com>
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@@ -56,7 +56,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-if="store.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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@@ -195,6 +195,8 @@ import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { DropAndFusionGame } from 'misskey-bubble-game';
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import { useInterval } from '@@/js/use-interval.js';
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import { apiUrl } from '@@/js/config.js';
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import type { Mono } from 'misskey-bubble-game';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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@@ -203,15 +205,14 @@ import MkNumber from '@/components/MkNumber.vue';
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import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
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import MkButton from '@/components/MkButton.vue';
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import { claimAchievement } from '@/scripts/achievements.js';
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import { defaultStore } from '@/store.js';
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import { store } from '@/store.js';
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import { misskeyApi } from '@/scripts/misskey-api.js';
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import { i18n } from '@/i18n.js';
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import { useInterval } from '@@/js/use-interval.js';
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import { apiUrl } from '@@/js/config.js';
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import { $i } from '@/account.js';
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import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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import { copyToClipboard } from '@/scripts/copy-to-clipboard.js';
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import { prefer } from '@/preferences.js';
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type FrontendMonoDefinition = {
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id: string;
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@@ -586,8 +587,8 @@ const showConfig = ref(false);
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const replaying = ref(false);
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const replayPlaybackRate = ref(1);
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const currentFrame = ref(0);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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const bgmVolume = ref(prefer.s['game.dropAndFusion'].bgmVolume);
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const sfxVolume = ref(prefer.s['game.dropAndFusion'].sfxVolume);
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watch(replayPlaybackRate, (newValue) => {
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game.replayPlaybackRate = newValue;
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@@ -623,7 +624,7 @@ function loadMonoTextures() {
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if (renderer.textures[mono.img]) return;
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let src = mono.img;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[mono.img]) {
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src = monoTextureUrls[mono.img];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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@@ -649,7 +650,6 @@ function loadMonoTextures() {
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function getTextureImageUrl(mono: Mono) {
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const def = monoDefinitions.value.find(x => x.id === mono.id)!;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[def.img]) {
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return monoTextureUrls[def.img];
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@@ -853,13 +853,13 @@ function exportLog() {
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}
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function updateSettings<
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K extends keyof typeof defaultStore.state.dropAndFusion,
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V extends typeof defaultStore.state.dropAndFusion[K],
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K extends keyof typeof prefer.s['game.dropAndFusion'],
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V extends typeof prefer.s['game.dropAndFusion'][K],
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>(key: K, value: V) {
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const changes: { [P in K]?: V } = {};
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changes[key] = value;
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defaultStore.set('dropAndFusion', {
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...defaultStore.state.dropAndFusion,
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prefer.set('game.dropAndFusion', {
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...prefer.s['game.dropAndFusion'],
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...changes,
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});
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}
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@@ -909,8 +909,8 @@ function getGameImageDriveFile() {
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formData.append('name', `bubble-game-${Date.now()}.png`);
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formData.append('isSensitive', 'false');
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formData.append('i', $i.token);
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if (defaultStore.state.uploadFolder) {
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formData.append('folderId', defaultStore.state.uploadFolder);
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if (prefer.s.uploadFolder) {
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formData.append('folderId', prefer.s.uploadFolder);
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}
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window.fetch(apiUrl + '/drive/files/create', {
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