feat(frontend): 画像編集機能 (#16121)

* wip

* wip

* wip

* wip

* Update watermarker.ts

* wip

* wip

* Update watermarker.ts

* Update MkUploaderDialog.vue

* wip

* Update ImageEffector.ts

* Update ImageEffector.ts

* wip

* wip

* wip

* wip

* wip

* wip

* Update MkRange.vue

* Update MkRange.vue

* wip

* wip

* Update MkImageEffectorDialog.vue

* Update MkImageEffectorDialog.Layer.vue

* wip

* Update zoomLines.ts

* Update zoomLines.ts

* wip

* wip

* Update ImageEffector.ts

* wip

* Update ImageEffector.ts

* wip

* Update ImageEffector.ts

* swip

* wip

* Update ImageEffector.ts

* wop

* Update MkUploaderDialog.vue

* Update ImageEffector.ts

* wip

* wip

* wip

* Update def.ts

* Update def.ts

* test

* test

* Update manager.ts

* Update manager.ts

* Update manager.ts

* Update manager.ts

* Update MkImageEffectorDialog.vue

* wip

* use WEBGL_lose_context

* wip

* Update MkUploaderDialog.vue

* Update drive.vue

* wip

* Update MkUploaderDialog.vue

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip
This commit is contained in:
syuilo
2025-06-03 19:18:29 +09:00
committed by GitHub
parent 9fdc3c5def
commit cd9322a824
33 changed files with 3885 additions and 106 deletions

View File

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/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
uniform float u_phase;
uniform float u_frequency;
uniform float u_strength;
uniform int u_direction; // 0: vertical, 1: horizontal
out vec4 out_color;
void main() {
float v = u_direction == 0 ?
sin(u_phase + in_uv.y * u_frequency) * u_strength :
sin(u_phase + in_uv.x * u_frequency) * u_strength;
vec4 in_color = u_direction == 0 ?
texture(in_texture, vec2(in_uv.x + v, in_uv.y)) :
texture(in_texture, vec2(in_uv.x, in_uv.y + v));
out_color = in_color;
}
`;
export const FX_distort = defineImageEffectorFx({
id: 'distort' as const,
name: i18n.ts._imageEffector._fxs.distort,
shader,
uniforms: ['phase', 'frequency', 'strength', 'direction'] as const,
params: {
direction: {
type: 'number:enum' as const,
enum: [{ value: 0, label: 'v' }, { value: 1, label: 'h' }],
default: 0,
},
phase: {
type: 'number' as const,
default: 50.0,
min: 0.0,
max: 100,
step: 0.01,
},
frequency: {
type: 'number' as const,
default: 50,
min: 0,
max: 100,
step: 0.1,
},
strength: {
type: 'number' as const,
default: 0.1,
min: 0,
max: 1,
step: 0.01,
},
},
main: ({ gl, u, params }) => {
gl.uniform1f(u.phase, params.phase / 10);
gl.uniform1f(u.frequency, params.frequency);
gl.uniform1f(u.strength, params.strength);
gl.uniform1i(u.direction, params.direction);
},
});