This commit is contained in:
syuilo
2024-01-27 17:50:41 +09:00
parent 0f2991cbaf
commit ab404d491d
20 changed files with 1036 additions and 493 deletions

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@@ -0,0 +1,48 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
// NOTE: アガリ形の判定に使われるため並び順が重要
// 具体的には、文字列としてソートした際に同じ牌種の1~9が順に並んでいる必要がある
// また、字牌は最後にある必要がある
export const TILE_TYPES = [
'm1',
'm2',
'm3',
'm4',
'm5',
'm6',
'm7',
'm8',
'm9',
'p1',
'p2',
'p3',
'p4',
'p5',
'p6',
'p7',
'p8',
'p9',
's1',
's2',
's3',
's4',
's5',
's6',
's7',
's8',
's9',
'e',
's',
'w',
'n',
'haku',
'hatsu',
'chun',
] as const;
export type Tile = typeof TILE_TYPES[number];
export type House = 'e' | 's' | 'w' | 'n';

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@@ -4,51 +4,8 @@
*/
import CRC32 from 'crc-32';
export const TILE_TYPES = [
'bamboo1',
'bamboo2',
'bamboo3',
'bamboo4',
'bamboo5',
'bamboo6',
'bamboo7',
'bamboo8',
'bamboo9',
'character1',
'character2',
'character3',
'character4',
'character5',
'character6',
'character7',
'character8',
'character9',
'circle1',
'circle2',
'circle3',
'circle4',
'circle5',
'circle6',
'circle7',
'circle8',
'circle9',
'wind-east',
'wind-south',
'wind-west',
'wind-north',
'dragon-red',
'dragon-green',
'dragon-white',
] as const;
export type Tile = typeof TILE_TYPES[number];
export function isTile(tile: string): tile is Tile {
return TILE_TYPES.includes(tile as Tile);
}
export type House = 'e' | 's' | 'w' | 'n';
import { Tile, House, TILE_TYPES } from './common.js';
import * as Utils from './utils.js';
export type MasterState = {
user1House: House;
@@ -81,34 +38,56 @@ export type MasterState = {
wPoints: number;
nPoints: number;
turn: House | null;
ponAsking: {
ronAsking: {
/**
* 牌を捨てた人
*/
source: House;
/**
* ロンする権利がある人
*/
targets: House[];
} | null;
ponAsking: {
/**
* 牌を捨てた人
*/
source: House;
/**
* ポンする権利がある人
*/
target: House;
} | null;
ciiAsking: {
/**
* 牌を捨てた人
*/
source: House;
/**
* チーする権利がある人(sourceの下家なのは自明だがプログラム簡略化のため)
*/
target: House;
} | null;
kanAsking: {
/**
* 牌を捨てた人
*/
source: House;
/**
* カンする権利がある人
*/
target: House;
} | null;
};
export class Common {
public static nextHouse(house: House): House {
switch (house) {
case 'e':
return 's';
case 's':
return 'w';
case 'w':
return 'n';
case 'n':
return 'e';
}
}
public static checkYaku(tiles: Tile[]) {
}
}
export class MasterGameEngine {
public state: MasterState;
@@ -117,7 +96,7 @@ export class MasterGameEngine {
}
public static createInitialState(): MasterState {
const tiles = TILE_TYPES.slice();
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
tiles.sort(() => Math.random() - 0.5);
const eHandTiles = tiles.splice(0, 14);
@@ -161,62 +140,64 @@ export class MasterGameEngine {
};
}
private (): Tile {
private tsumo(): Tile {
const tile = this.state.tiles.pop();
switch (this.state.turn) {
case 'e':
this.state.eHandTiles.push(tile);
break;
case 's':
this.state.sHandTiles.push(tile);
break;
case 'w':
this.state.wHandTiles.push(tile);
break;
case 'n':
this.state.nHandTiles.push(tile);
break;
}
if (tile == null) throw new Error('No tiles left');
this.getHandTilesOf(this.state.turn).push(tile);
return tile;
}
public op_dahai(house: House, tile: Tile) {
if (this.state.turn !== house) throw new Error('Not your turn');
const handTiles = this.getHandTilesOf(house);
if (!handTiles.includes(tile)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tile), 1);
this.getHoTilesOf(house).push(tile);
const canRonHouses: House[] = [];
switch (house) {
case 'e':
if (!this.state.eHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.eHandTiles.splice(this.state.eHandTiles.indexOf(tile), 1);
this.state.eHoTiles.push(tile);
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 's':
if (!this.state.sHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.sHandTiles.splice(this.state.sHandTiles.indexOf(tile), 1);
this.state.sHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 'w':
if (!this.state.wHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.wHandTiles.splice(this.state.wHandTiles.indexOf(tile), 1);
this.state.wHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 'n':
if (!this.state.nHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.nHandTiles.splice(this.state.nHandTiles.indexOf(tile), 1);
this.state.nHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
break;
}
const canKanHouse: House | null = null;
let canPonHouse: House | null = null;
if (house === 'e') {
canPonHouse = this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 's') {
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 'w') {
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 'n') {
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : null;
switch (house) {
case 'e':
canPonHouse = this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
break;
case 's':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
break;
case 'w':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('n', tile) ? 'n' : null;
break;
case 'n':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : null;
break;
}
const canCiiHouse: House | null = null;
// TODO
//let canCii: boolean = false;
//if (house === 'e') {
@@ -229,96 +210,237 @@ export class MasterGameEngine {
// canCii = this.state.eHandTiles...
//}
if (canPonHouse) {
this.state.ponAsking = {
source: house,
target: canPonHouse,
};
if (canRonHouses.length > 0 || canPonHouse != null) {
if (canRonHouses.length > 0) {
this.state.ronAsking = {
source: house,
targets: canRonHouses,
};
}
if (canKanHouse != null) {
this.state.kanAsking = {
source: house,
target: canKanHouse,
};
}
if (canPonHouse != null) {
this.state.ponAsking = {
source: house,
target: canPonHouse,
};
}
if (canCiiHouse != null) {
this.state.ciiAsking = {
source: house,
target: canCiiHouse,
};
}
return {
asking: true,
canRonHouses: canRonHouses,
canKanHouse: canKanHouse,
canPonHouse: canPonHouse,
canCiiHouse: canCiiHouse,
};
}
this.state.turn = Common.nextHouse(house);
this.state.turn = Utils.nextHouse(house);
const tsumoTile = this.();
const tsumoTile = this.tsumo();
return {
tsumo: tsumoTile,
asking: false,
tsumoTile: tsumoTile,
};
}
public op_pon(house: House) {
if (this.state.ponAsking == null) throw new Error('No one is asking for pon');
if (this.state.ponAsking.target !== house) throw new Error('Not you');
public op_resolveCallAndRonInterruption(answers: {
pon: boolean;
cii: boolean;
kan: boolean;
ron: House[];
}) {
if (this.state.ponAsking == null && this.state.ciiAsking == null && this.state.kanAsking == null && this.state.ronAsking == null) throw new Error();
const source = this.state.ponAsking.source;
const target = this.state.ponAsking.target;
this.state.ponAsking = null;
const clearAsking = () => {
this.state.ponAsking = null;
this.state.ciiAsking = null;
this.state.kanAsking = null;
this.state.ronAsking = null;
};
let tile: Tile;
switch (source) {
case 'e':
tile = this.state.eHoTiles.pop();
break;
case 's':
tile = this.state.sHoTiles.pop();
break;
case 'w':
tile = this.state.wHoTiles.pop();
break;
case 'n':
tile = this.state.nHoTiles.pop();
break;
default: throw new Error('Invalid source');
if (this.state.ronAsking != null && answers.ron.length > 0) {
// TODO
return;
}
switch (target) {
case 'e':
this.state.ePonnedTiles.push({ tile, from: source });
break;
case 's':
this.state.sPonnedTiles.push({ tile, from: source });
break;
case 'w':
this.state.wPonnedTiles.push({ tile, from: source });
break;
case 'n':
this.state.nPonnedTiles.push({ tile, from: source });
break;
if (this.state.kanAsking != null && answers.kan) {
const source = this.state.kanAsking.source;
const target = this.state.kanAsking.target;
const tile = this.getHoTilesOf(source).pop();
this.getKannedTilesOf(target).push({ tile, from: source });
clearAsking();
this.state.turn = target;
// TODO
return;
}
this.state.turn = target;
}
if (this.state.ponAsking != null && answers.pon) {
const source = this.state.ponAsking.source;
const target = this.state.ponAsking.target;
public op_noOnePon() {
if (this.state.ponAsking == null) throw new Error('No one is asking for pon');
const tile = this.getHoTilesOf(source).pop();
this.getPonnedTilesOf(target).push({ tile, from: source });
this.state.ponAsking = null;
this.state.turn = Common.nextHouse(this.state.turn);
clearAsking();
this.state.turn = target;
return {
type: 'ponned',
house: this.state.turn,
tile,
};
}
const tile = this.();
if (this.state.ciiAsking != null && answers.cii) {
const source = this.state.ciiAsking.source;
const target = this.state.ciiAsking.target;
const tile = this.getHoTilesOf(source).pop();
this.getCiiedTilesOf(target).push({ tile, from: source });
clearAsking();
this.state.turn = target;
return {
type: 'ciied',
house: this.state.turn,
tile,
};
}
clearAsking();
this.state.turn = Utils.nextHouse(this.state.turn);
const tile = this.tsumo();
return {
type: 'tsumo',
house: this.state.turn,
tile,
};
}
private canRon(house: House, tile: Tile): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.getHoTilesOf(house).includes(tile)) return false;
const horaSets = Utils.getHoraSets(this.getHandTilesOf(house).concat(tile));
if (horaSets.length === 0) return false; // 完成形じゃない
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
if (yakus.length === 0) return false; // 役がない
return true;
}
private canPon(house: House, tile: Tile): boolean {
switch (house) {
case 'e':
return this.state.eHandTiles.filter(t => t === tile).length === 2;
case 's':
return this.state.sHandTiles.filter(t => t === tile).length === 2;
case 'w':
return this.state.wHandTiles.filter(t => t === tile).length === 2;
case 'n':
return this.state.nHandTiles.filter(t => t === tile).length === 2;
return this.getHandTilesOf(house).filter(t => t === tile).length === 2;
}
public getHouse(index: 1 | 2 | 3 | 4): House {
switch (index) {
case 1: return this.state.user1House;
case 2: return this.state.user2House;
case 3: return this.state.user3House;
case 4: return this.state.user4House;
}
}
public getHandTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHandTiles;
case 's': return this.state.sHandTiles;
case 'w': return this.state.wHandTiles;
case 'n': return this.state.nHandTiles;
}
}
public getHoTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHoTiles;
case 's': return this.state.sHoTiles;
case 'w': return this.state.wHoTiles;
case 'n': return this.state.nHoTiles;
}
}
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
switch (house) {
case 'e': return this.state.eCiiedTiles;
case 's': return this.state.sCiiedTiles;
case 'w': return this.state.wCiiedTiles;
case 'n': return this.state.nCiiedTiles;
}
}
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public createPlayerState(index: 1 | 2 | 3 | 4): PlayerState {
const house = this.getHouse(index);
return {
user1House: this.state.user1House,
user2House: this.state.user2House,
user3House: this.state.user3House,
user4House: this.state.user4House,
tilesCount: this.state.tiles.length,
eHandTiles: house === 'e' ? this.state.eHandTiles : this.state.eHandTiles.map(() => null),
sHandTiles: house === 's' ? this.state.sHandTiles : this.state.sHandTiles.map(() => null),
wHandTiles: house === 'w' ? this.state.wHandTiles : this.state.wHandTiles.map(() => null),
nHandTiles: house === 'n' ? this.state.nHandTiles : this.state.nHandTiles.map(() => null),
eHoTiles: this.state.eHoTiles,
sHoTiles: this.state.sHoTiles,
wHoTiles: this.state.wHoTiles,
nHoTiles: this.state.nHoTiles,
ePonnedTiles: this.state.ePonnedTiles,
sPonnedTiles: this.state.sPonnedTiles,
wPonnedTiles: this.state.wPonnedTiles,
nPonnedTiles: this.state.nPonnedTiles,
eCiiedTiles: this.state.eCiiedTiles,
sCiiedTiles: this.state.sCiiedTiles,
wCiiedTiles: this.state.wCiiedTiles,
nCiiedTiles: this.state.nCiiedTiles,
eRiichi: this.state.eRiichi,
sRiichi: this.state.sRiichi,
wRiichi: this.state.wRiichi,
nRiichi: this.state.nRiichi,
ePoints: this.state.ePoints,
sPoints: this.state.sPoints,
wPoints: this.state.wPoints,
nPoints: this.state.nPoints,
latestDahaiedTile: null,
turn: this.state.turn,
};
}
public calcCrc32ForUser1(): number {
// TODO
}
@@ -368,6 +490,10 @@ export type PlayerState = {
nPoints: number;
latestDahaiedTile: Tile | null;
turn: House | null;
canPonTo: House | null;
canCiiTo: House | null;
canKanTo: House | null;
canRonTo: House | null;
};
export class PlayerGameEngine {
@@ -411,113 +537,104 @@ export class PlayerGameEngine {
}
}
public getHandTilesOf(house: House) {
switch (house) {
case 'e': return this.state.eHandTiles;
case 's': return this.state.sHandTiles;
case 'w': return this.state.wHandTiles;
case 'n': return this.state.nHandTiles;
}
}
public getHoTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHoTiles;
case 's': return this.state.sHoTiles;
case 'w': return this.state.wHoTiles;
case 'n': return this.state.nHoTiles;
}
}
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
switch (house) {
case 'e': return this.state.eCiiedTiles;
case 's': return this.state.sCiiedTiles;
case 'w': return this.state.wCiiedTiles;
case 'n': return this.state.nCiiedTiles;
}
}
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public op_tsumo(house: House, tile: Tile) {
if (house === this.myHouse) {
this.myHandTiles.push(tile);
} else {
switch (house) {
case 'e':
this.state.eHandTiles.push(null);
break;
case 's':
this.state.sHandTiles.push(null);
break;
case 'w':
this.state.wHandTiles.push(null);
break;
case 'n':
this.state.nHandTiles.push(null);
break;
}
this.getHandTilesOf(house).push(null);
}
}
public op_dahai(house: House, tile: Tile) {
console.log(this.state.turn, house, tile);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (house === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(tile), 1);
this.myHoTiles.push(tile);
} else {
switch (house) {
case 'e':
this.state.eHandTiles.pop();
this.state.eHoTiles.push(tile);
break;
case 's':
this.state.sHandTiles.pop();
this.state.sHoTiles.push(tile);
break;
case 'w':
this.state.wHandTiles.pop();
this.state.wHoTiles.push(tile);
break;
case 'n':
this.state.nHandTiles.pop();
this.state.nHoTiles.push(tile);
break;
}
this.getHandTilesOf(house).pop();
this.getHoTilesOf(house).push(tile);
}
this.state.turn = Utils.nextHouse(this.state.turn);
if (house === this.myHouse) {
this.state.turn = null;
} else {
const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
// TODO: canCii
return {
canPon,
};
if (canPon) this.state.canPonTo = house;
}
}
public op_pon(source: House, target: House) {
let tile: Tile;
this.state.canPonTo = null;
switch (source) {
case 'e': {
const lastTile = this.state.eHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 's': {
const lastTile = this.state.sHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 'w': {
const lastTile = this.state.wHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 'n': {
const lastTile = this.state.nHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
default: throw new Error('Invalid source');
}
switch (target) {
case 'e':
this.state.ePonnedTiles.push({ tile, from: source });
break;
case 's':
this.state.sPonnedTiles.push({ tile, from: source });
break;
case 'w':
this.state.wPonnedTiles.push({ tile, from: source });
break;
case 'n':
this.state.nPonnedTiles.push({ tile, from: source });
break;
}
const lastTile = this.getHoTilesOf(source).pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
this.getPonnedTilesOf(target).push({ tile: lastTile, from: source });
this.state.turn = target;
}
public op_nop() {
this.state.canPonTo = null;
}
}
const YAKU_DEFINITIONS = [{
name: 'riichi',
fan: 1,
calc: (state: PlayerState, ctx: { tsumoTile: Tile; ronTile: Tile; }) => {
const house = state.turn;
return house === 'e' ? state.eRiichi : house === 's' ? state.sRiichi : house === 'w' ? state.wRiichi : state.nRiichi;
},
}];

View File

@@ -5,3 +5,5 @@
export * as Engine from './engine.js';
export * as Serializer from './serializer.js';
export * as Common from './common.js';
export * as Utils from './utils.js';

View File

@@ -15,40 +15,40 @@ export type Log = {
export type SerializedLog = number[];
export const TILE_MAP: Record<Tile, number> = {
'bamboo1': 1,
'bamboo2': 2,
'bamboo3': 3,
'bamboo4': 4,
'bamboo5': 5,
'bamboo6': 6,
'bamboo7': 7,
'bamboo8': 8,
'bamboo9': 9,
'character1': 10,
'character2': 11,
'character3': 12,
'character4': 13,
'character5': 14,
'character6': 15,
'character7': 16,
'character8': 17,
'character9': 18,
'circle1': 19,
'circle2': 20,
'circle3': 21,
'circle4': 22,
'circle5': 23,
'circle6': 24,
'circle7': 25,
'circle8': 26,
'circle9': 27,
'wind-east': 28,
'wind-south': 29,
'wind-west': 30,
'wind-north': 31,
'dragon-red': 32,
'dragon-green': 33,
'dragon-white': 34,
'm1': 1,
'm2': 2,
'm3': 3,
'm4': 4,
'm5': 5,
'm6': 6,
'm7': 7,
'm8': 8,
'm9': 9,
'p1': 10,
'p2': 11,
'p3': 12,
'p4': 13,
'p5': 14,
'p6': 15,
'p7': 16,
'p8': 17,
'p9': 18,
's1': 19,
's2': 20,
's3': 21,
's4': 22,
's5': 23,
's6': 24,
's7': 25,
's8': 26,
's9': 27,
'e': 28,
's': 29,
'w': 30,
'n': 31,
'haku': 32,
'hatsu': 33,
'chun': 34,
};
export function serializeTile(tile: Tile): number {

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/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { House, TILE_TYPES, Tile } from './common.js';
export function isTile(tile: string): tile is Tile {
return TILE_TYPES.includes(tile as Tile);
}
export function sortTiles(tiles: Tile[]): Tile[] {
tiles.sort((a, b) => {
const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b);
return aIndex - bIndex;
});
return tiles;
}
export function nextHouse(house: House): House {
switch (house) {
case 'e': return 's';
case 's': return 'w';
case 'w': return 'n';
case 'n': return 'e';
}
}
export function prevHouse(house: House): House {
switch (house) {
case 'e': return 'n';
case 's': return 'e';
case 'w': return 's';
case 'n': return 'w';
}
}
type HoraSet = {
head: Tile;
mentsus: [Tile, Tile, Tile][];
};
const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [
['m1', 'm2', 'm3'],
['m2', 'm3', 'm4'],
['m3', 'm4', 'm5'],
['m4', 'm5', 'm6'],
['m5', 'm6', 'm7'],
['m6', 'm7', 'm8'],
['m7', 'm8', 'm9'],
['p1', 'p2', 'p3'],
['p2', 'p3', 'p4'],
['p3', 'p4', 'p5'],
['p4', 'p5', 'p6'],
['p5', 'p6', 'p7'],
['p6', 'p7', 'p8'],
['p7', 'p8', 'p9'],
['s1', 's2', 's3'],
['s2', 's3', 's4'],
['s3', 's4', 's5'],
['s4', 's5', 's6'],
['s5', 's6', 's7'],
['s6', 's7', 's8'],
['s7', 's8', 's9'],
];
const SHUNTU_PATTERN_IDS = [
'm123',
'm234',
'm345',
'm456',
'm567',
'm678',
'm789',
'p123',
'p234',
'p345',
'p456',
'p567',
'p678',
'p789',
's123',
's234',
's345',
's456',
's567',
's678',
's789',
] as const;
/**
* アガリ形パターン一覧を取得
* @param handTiles ポン、チー、カンした牌を含まない手牌
* @returns
*/
export function getHoraSets(handTiles: Tile[]): HoraSet[] {
const horaSets: HoraSet[] = [];
const headSet: Tile[] = [];
const countMap = new Map<Tile, number>();
for (const tile of handTiles) {
const count = (countMap.get(tile) ?? 0) + 1;
countMap.set(tile, count);
if (count === 2) {
headSet.push(tile);
}
}
for (const head of headSet) {
const tempHandTiles = [...handTiles];
tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
const kotsuTileSet: Tile[] = []; // インデックスアクセスしたいため配列だが実態はSet
for (const [t, c] of countMap.entries()) {
if (t === head) continue; // 同じ牌種は4枚しかないので、頭と同じ牌種は刻子になりえない
if (c >= 3) {
kotsuTileSet.push(t);
}
}
let kotsuPatterns: Tile[][];
if (kotsuTileSet.length === 0) {
kotsuPatterns = [
[],
];
} else if (kotsuTileSet.length === 1) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
];
} else if (kotsuTileSet.length === 2) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[1]],
];
} else if (kotsuTileSet.length === 3) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[2]],
[kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]],
];
} else if (kotsuTileSet.length === 4) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[2]],
[kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[3]],
[kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[1], kotsuTileSet[3]],
[kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]],
];
} else {
throw new Error('arienai');
}
for (const kotsuPattern of kotsuPatterns) {
const tempHandTilesWithoutKotsu = [...tempHandTiles];
for (const kotsuTile of kotsuPattern) {
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
}
// 連番に並ぶようにソート
tempHandTilesWithoutKotsu.sort((a, b) => {
const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b);
return aIndex - bIndex;
});
const tempTempHandTilesWithoutKotsuAndShuntsu: (Tile | null)[] = [...tempHandTilesWithoutKotsu];
const shuntsus: [Tile, Tile, Tile][] = [];
let i = 0;
while (i < tempHandTilesWithoutKotsu.length) {
const headThree = tempHandTilesWithoutKotsu.slice(i, i + 3);
if (headThree.length !== 3) break;
for (const shuntuPattern of SHUNTU_PATTERNS) {
if (headThree[0] === shuntuPattern[0] && headThree[1] === shuntuPattern[1] && headThree[2] === shuntuPattern[2]) {
shuntsus.push(shuntuPattern);
tempTempHandTilesWithoutKotsuAndShuntsu[i] = null;
tempTempHandTilesWithoutKotsuAndShuntsu[i + 1] = null;
tempTempHandTilesWithoutKotsuAndShuntsu[i + 2] = null;
i += 3;
break;
}
}
i++;
}
const tempHandTilesWithoutKotsuAndShuntsu = tempTempHandTilesWithoutKotsuAndShuntsu.filter(t => t != null) as Tile[];
if (tempHandTilesWithoutKotsuAndShuntsu.length === 0) { // アガリ形
horaSets.push({
head,
mentsus: [...kotsuPattern.map(t => [t, t, t] as [Tile, Tile, Tile]), ...shuntsus],
});
}
}
}
return horaSets;
}
/**
* アガリ牌リストを取得
* @param handTiles ポン、チー、カンした牌を含まない手牌
*/
export function getHoraTiles(handTiles: Tile[]): Tile[] {
return TILE_TYPES.filter(tile => {
const tempHandTiles = [...handTiles, tile];
const horaSets = getHoraSets(tempHandTiles);
return horaSets.length > 0;
});
}